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animation_blend_space_1d.cpp
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Moved Skeleton and it's related classes to a module.
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2022-08-28 15:46:12 +02:00 |
animation_blend_space_1d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
animation_blend_space_2d.cpp
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animation_blend_space_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
animation_blend_tree.cpp
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Backported: Fix inversed ADD_GROUP parameters in AnimationNodeOneShot - timothyqiu - e822145be2
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2022-03-24 10:48:01 +01:00 |
animation_blend_tree.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
animation_node_state_machine.cpp
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Replaced loops_current with end_loop
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2022-07-27 14:27:06 +02:00 |
animation_node_state_machine.h
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Replaced loops_current with end_loop
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2022-07-27 14:27:06 +02:00 |
animation_player.cpp
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Fix an another include.
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2022-08-28 17:02:41 +02:00 |
animation_player.h
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Fix build when the new skeleton 3d module is disabled.
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2022-08-28 16:01:50 +02:00 |
animation_tree.cpp
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Fix has_filter of AnimationNode not being called in scripts
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2022-09-16 19:38:38 +02:00 |
animation_tree.h
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Fix build when the new skeleton 3d module is disabled.
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2022-08-28 16:01:50 +02:00 |
easing_equations.h
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Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
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2022-07-27 13:37:17 +02:00 |
root_motion_view.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
root_motion_view.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
scene_tree_tween.cpp
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Fix crash when playing Tween right after finishing
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2022-10-08 16:23:45 +02:00 |
scene_tree_tween.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
SCsub
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Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
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2022-07-27 13:37:17 +02:00 |
tween.cpp
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
tween.h
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Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
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2022-07-27 13:37:17 +02:00 |