mirror of
https://github.com/Relintai/pandemonium_engine.git
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Relintai
35eabcb846
- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
- Scony
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.. | ||
config.py | ||
godot_navigation_server.h | ||
nav_map.cpp | ||
nav_map.h | ||
nav_region.cpp | ||
nav_region.h | ||
nav_rid.h | ||
nav_utils.h | ||
navigation_mesh_editor_plugin.cpp | ||
navigation_mesh_editor_plugin.h | ||
navigation_mesh_generator.cpp | ||
navigation_mesh_generator.h | ||
pandemonium_navigation_server.cpp | ||
pandemonium_navigation_server.h | ||
register_types.cpp | ||
register_types.h | ||
rvo_agent.cpp | ||
rvo_agent.h | ||
SCsub |