pandemonium_engine/modules/navigation
Relintai 35eabcb846 Ported: Fix navmesh baking, fixes #57148
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
- Scony
3035b9c44c
2022-07-25 22:57:51 +02:00
..
config.py
godot_navigation_server.h
nav_map.cpp
nav_map.h
nav_region.cpp
nav_region.h
nav_rid.h
nav_utils.h
navigation_mesh_editor_plugin.cpp
navigation_mesh_editor_plugin.h
navigation_mesh_generator.cpp Ported: Fix navmesh baking, fixes #57148 2022-07-25 22:57:51 +02:00
navigation_mesh_generator.h Ported: Fix navmesh baking, fixes #57148 2022-07-25 22:57:51 +02:00
pandemonium_navigation_server.cpp
pandemonium_navigation_server.h
register_types.cpp
register_types.h
rvo_agent.cpp
rvo_agent.h
SCsub