pandemonium_engine/modules/voxelman
2022-08-16 21:55:56 +02:00
..
areas More cleanups to voxelman. 2022-03-18 01:52:47 +01:00
data More cleanups to voxelman. 2022-03-18 01:52:47 +01:00
doc_classes
level_generator Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
library Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
meshers Fixed the remaining potential crashes found by the godot test tool. 2022-03-20 02:29:14 +01:00
nodes Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
thirdparty/lz4 Clang format all files. 2022-03-18 19:00:13 +01:00
world Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py
defines.h Removed the CONNECT and DISCONNECT macros. 2022-03-18 10:32:50 +01:00
LICENSE Run godot's formatting script. 2022-03-16 09:02:48 +01:00
register_types.cpp Cleanups to voxelman. 2022-03-18 00:54:25 +01:00
register_types.h Cleanups to voxelman. 2022-03-18 00:54:25 +01:00
SCsub Run godot's formatting script. 2022-03-16 09:02:48 +01:00