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bmp
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broken_seals_module
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cscript
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
cvtt
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database
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
database_mysql
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
database_postgres
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Moved the database backends into their own modules. All of them are disabled for now.
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2022-07-06 13:13:00 +02:00 |
database_sqlite
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
dds
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enet
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entity_spell_system
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
etc
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fastnoise
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freetype
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FreeType: Update to version 2.12.1
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2022-07-27 19:38:59 +02:00 |
gdscript
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
gltf
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
hdr
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jpg
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material_maker
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
mbedtls
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mesh_data_resource
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
mesh_utils
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
minimp3
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navigation
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
network_synchronizer
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
ogg
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opensimplex
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opus
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paint
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Fix property setter.
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2022-06-22 00:43:52 +02:00 |
plugin_refresher
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Implement the actual addon refresh / reload logic, alongside a few smaller logic tweaks.
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2022-07-17 01:22:39 +02:00 |
props
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
props_2d
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
pvr
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regex
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
rtile_map
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
skeleton_editor
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Backported improvements to Basis from Godot4. Also bound all eligible methods.
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2022-08-14 00:18:21 +02:00 |
squish
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stb_vorbis
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svg
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terraman
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
terraman_2d
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
text_editor
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Fix potential crash.
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2022-07-21 19:48:08 +02:00 |
texture_packer
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
tga
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theora
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thread_pool
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tinyexr
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ui_extensions
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
upnp
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users
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
vhacd
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vorbis
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voxelman
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
web
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
websocket
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Added set_extra_headers() to WebSocketServer
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2022-07-26 12:43:31 +02:00 |
wfc
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world_generator/addon
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modules_builders.py
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register_module_types.h
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SCsub
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