pandemonium_engine/modules
2022-08-16 21:55:56 +02:00
..
bmp
broken_seals_module
cscript Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
cvtt
database Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
database_mysql Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
database_postgres Moved the database backends into their own modules. All of them are disabled for now. 2022-07-06 13:13:00 +02:00
database_sqlite Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
dds
enet
entity_spell_system Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
etc
fastnoise
freetype FreeType: Update to version 2.12.1 2022-07-27 19:38:59 +02:00
gdscript Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
gltf Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
hdr
jpg
material_maker Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
mbedtls
mesh_data_resource Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
mesh_utils Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
minimp3
navigation Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
network_synchronizer Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
ogg
opensimplex
opus
paint Fix property setter. 2022-06-22 00:43:52 +02:00
plugin_refresher Implement the actual addon refresh / reload logic, alongside a few smaller logic tweaks. 2022-07-17 01:22:39 +02:00
props Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
props_2d Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
pvr
regex Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
rtile_map Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
skeleton_editor Backported improvements to Basis from Godot4. Also bound all eligible methods. 2022-08-14 00:18:21 +02:00
squish
stb_vorbis
svg
terraman Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
terraman_2d Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
text_editor Fix potential crash. 2022-07-21 19:48:08 +02:00
texture_packer Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
tga
theora
thread_pool
tinyexr
ui_extensions Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
upnp
users Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
vhacd
vorbis
voxelman Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
web Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
websocket Added set_extra_headers() to WebSocketServer 2022-07-26 12:43:31 +02:00
wfc
world_generator/addon
modules_builders.py
register_module_types.h
SCsub