pandemonium_engine/modules/users/web/web_nodes/user_web_page.h

103 lines
3.9 KiB
C++

#ifndef USER_WEB_PAGE_H
#define USER_WEB_PAGE_H
/*************************************************************************/
/* user_web_page.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/vector.h"
#include "core/object/reference.h"
#include "core/string/ustring.h"
#include "modules/web/http/web_node.h"
class WebServerRequest;
class UserWebPage : public WebNode {
GDCLASS(UserWebPage, WebNode);
public:
enum RenderType {
RENDER_TYPE_RENDER = 0,
RENDER_TYPE_REDIRECT,
RENDER_TYPE_ERROR,
};
RenderType get_logged_out_render_type();
void set_logged_out_render_type(const RenderType val);
String get_logged_out_redirect_url();
void set_logged_out_redirect_url(const String &val);
int get_logged_out_error_code();
void set_logged_out_error_code(const int val);
RenderType get_logged_in_render_type();
void set_logged_in_render_type(const RenderType val);
String get_logged_in_redirect_url();
void set_logged_in_redirect_url(const String &val);
int get_logged_in_error_code();
void set_logged_in_error_code(const int val);
bool get_render_menu();
void set_render_menu(const bool val);
void _handle_request(Ref<WebServerRequest> request);
void _render_index(Ref<WebServerRequest> request);
void handle_not_logged_in(Ref<WebServerRequest> request);
virtual void _handle_not_logged_in(Ref<WebServerRequest> request);
void handle_logged_in(Ref<WebServerRequest> request);
virtual void _handle_logged_in(Ref<WebServerRequest> request);
UserWebPage();
~UserWebPage();
protected:
static void _bind_methods();
bool _render_menu;
RenderType _logged_out_render_type;
String _logged_out_redirect_url;
int _logged_out_error_code;
RenderType _logged_in_render_type;
String _logged_in_redirect_url;
int _logged_in_error_code;
};
VARIANT_ENUM_CAST(UserWebPage::RenderType);
#endif