2022-07-22 14:41:51 +02:00
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#ifndef USER_WEB_PAGE_H
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#define USER_WEB_PAGE_H
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2023-12-18 00:18:53 +01:00
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/*************************************************************************/
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/* user_web_page.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/vector.h"
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#include "core/object/reference.h"
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#include "core/string/ustring.h"
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#include "modules/web/http/web_node.h"
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class WebServerRequest;
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class UserWebPage : public WebNode {
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GDCLASS(UserWebPage, WebNode);
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public:
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enum RenderType {
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RENDER_TYPE_RENDER = 0,
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RENDER_TYPE_REDIRECT,
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RENDER_TYPE_ERROR,
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};
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RenderType get_logged_out_render_type();
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void set_logged_out_render_type(const RenderType val);
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String get_logged_out_redirect_url();
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void set_logged_out_redirect_url(const String &val);
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int get_logged_out_error_code();
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void set_logged_out_error_code(const int val);
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RenderType get_logged_in_render_type();
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void set_logged_in_render_type(const RenderType val);
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String get_logged_in_redirect_url();
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void set_logged_in_redirect_url(const String &val);
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int get_logged_in_error_code();
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void set_logged_in_error_code(const int val);
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bool get_render_menu();
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void set_render_menu(const bool val);
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void _handle_request(Ref<WebServerRequest> request);
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void _render_index(Ref<WebServerRequest> request);
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void handle_not_logged_in(Ref<WebServerRequest> request);
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virtual void _handle_not_logged_in(Ref<WebServerRequest> request);
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void handle_logged_in(Ref<WebServerRequest> request);
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virtual void _handle_logged_in(Ref<WebServerRequest> request);
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UserWebPage();
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~UserWebPage();
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protected:
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static void _bind_methods();
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bool _render_menu;
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RenderType _logged_out_render_type;
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String _logged_out_redirect_url;
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int _logged_out_error_code;
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RenderType _logged_in_render_type;
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String _logged_in_redirect_url;
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int _logged_in_error_code;
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};
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VARIANT_ENUM_CAST(UserWebPage::RenderType);
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#endif
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