pandemonium_engine/modules/terraman/world
2025-02-14 19:43:35 +01:00
..
blocky Also expose the liquid data in TerrainChunkBlocky. 2025-02-08 14:40:07 +01:00
default Now TerrainLights are stored inside chunks (they are also automatically saved with them). Also changed TerrainLight's api to makes use of Vector3i. 2025-02-11 00:38:48 +01:00
jobs Added scene storage api to TerrainChunks. 2025-02-14 16:57:32 +01:00
block_terrain_structure.cpp File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
block_terrain_structure.h File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_chunk.cpp Fix compile on windows, osx, and javascript. (Hopefully.) 2025-02-14 19:43:35 +01:00
terrain_chunk.h More tweaks to TerrainChunk's new scene api. 2025-02-14 18:02:32 +01:00
terrain_environment_data.cpp File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_environment_data.h File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_structure.cpp File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_structure.h File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_world.cpp Fix compile on windows, osx, and javascript. (Hopefully.) 2025-02-14 19:43:35 +01:00
terrain_world.h Added the new scene_add() method to TerrainWorld. Also store scenes from props inside chunks. 2025-02-14 17:49:07 +01:00