pandemonium_engine/scene/3d
2022-08-19 23:46:14 +02:00
..
area.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
area.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
audio_stream_player_3d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
audio_stream_player_3d.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
bone_attachment.cpp Fixed BoneAttachments. 2022-08-11 22:32:32 +02:00
bone_attachment.h Ported from Godot4: Remove REST transform influence in skeleton bones 2022-08-11 19:06:33 +02:00
camera.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
camera.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
collision_object.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
collision_object.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
collision_polygon.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
collision_polygon.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
collision_shape.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
collision_shape.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
cpu_particles.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
cpu_particles.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
cull_instance.cpp
cull_instance.h
immediate_geometry.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
immediate_geometry.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
importer_mesh_instance_3d.cpp Backported ImporterMesh and ImporterMeshInstance3D from Godot4. 2022-08-07 22:44:42 +02:00
importer_mesh_instance_3d.h Backported ImporterMesh and ImporterMeshInstance3D from Godot4. 2022-08-07 22:44:42 +02:00
interpolated_camera.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
interpolated_camera.h Ported: Add process_mode property to InterpolatedCamera - saneery 2022-07-29 17:19:58 +02:00
label_3d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
label_3d.h
light.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
light.h Also renamed the files. 2022-08-19 21:24:36 +02:00
listener.cpp
listener.h
mesh_instance.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
mesh_instance.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
multimesh_instance.cpp
multimesh_instance.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
navigation_agent.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
navigation_agent.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
navigation_mesh_instance.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
navigation_mesh_instance.h
navigation_obstacle.cpp
navigation_obstacle.h
navigation.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
navigation.h
occluder.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
path.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
path.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
physics_body.cpp Moved around more classes in core. 2022-08-17 16:01:01 +02:00
physics_body.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
physics_joint.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
physics_joint.h
portal.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
portal.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
ray_cast.h
reflection_probe.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_group.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
room_group.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
room_manager.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
room_manager.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
room.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
room.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
SCsub
shape_cast.cpp Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender 2022-08-19 03:12:32 +02:00
shape_cast.h Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender 2022-08-19 03:12:32 +02:00
skeleton.cpp Fix infinite loop when reparenting bones in the bone editor. Also fixed issues with bones sometimes returning incorrect children. 2022-08-19 23:46:14 +02:00
skeleton.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
soft_body.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
soft_body.h Also renamed the files. 2022-08-19 21:24:36 +02:00
spatial_velocity_tracker.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
spatial_velocity_tracker.h
spatial.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
spatial.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
spring_arm.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
spring_arm.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
sprite_3d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
sprite_3d.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
vehicle_body.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
vehicle_body.h
visibility_notifier.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
visibility_notifier.h
visual_instance.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
visual_instance.h Also renamed the files. 2022-08-19 21:24:36 +02:00
world_environment.cpp
world_environment.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00