pandemonium_engine/modules/props_2d
2023-12-10 23:11:07 +01:00
..
clutter Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
doc_classes Re-extracted class docs. 2023-10-12 01:59:32 +02:00
editor Fix typo. 2023-10-13 19:36:17 +02:00
jobs Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
lights Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
material_cache Split material.h. 2023-12-10 21:26:28 +01:00
props Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
singleton Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
tiled_wall Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
.gitignore
config.py
LICENSE Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_2d_ess_entity.cpp
prop_2d_ess_entity.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
prop_2d_instance_job.cpp Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
prop_2d_instance_job.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_2d_instance_merger.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
prop_2d_instance_merger.h Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
prop_2d_instance_prop_job.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
prop_2d_instance_prop_job.h Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
prop_2d_instance.cpp
prop_2d_instance.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
prop_2d_mesher.cpp Fix the order of some default arguments in bindings. 2023-05-31 22:14:12 +02:00
prop_2d_mesher.h Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
prop_2d_scene_instance.cpp
prop_2d_scene_instance.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
register_types.cpp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
register_types.h Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
SCsub Fix build. 2023-07-13 14:47:04 +02:00