pandemonium_engine/modules/props_2d/props
2022-08-17 13:45:14 +02:00
..
prop_2d_data_entry.cpp Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
prop_2d_data_entry.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
prop_2d_data_light.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
prop_2d_data_light.h Moved color to core/math. 2022-08-17 11:38:15 +02:00
prop_2d_data_portal.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
prop_2d_data_portal.h Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
prop_2d_data_prop.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
prop_2d_data_prop.h Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
prop_2d_data_scene.cpp Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
prop_2d_data_scene.h Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
prop_2d_data_sprite.cpp Fix typo in Prop2DDataSprite::set_normal_map. 2022-03-16 10:22:51 +01:00
prop_2d_data_sprite.h Moved color to core/math. 2022-08-17 11:38:15 +02:00
prop_2d_data_tiled_wall_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
prop_2d_data_tiled_wall_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
prop_2d_data.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
prop_2d_data.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00