.. |
prop_2d_data_entry.cpp
|
Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods.
|
2022-03-19 13:52:08 +01:00 |
prop_2d_data_entry.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
prop_2d_data_light.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
prop_2d_data_light.h
|
Moved color to core/math.
|
2022-08-17 11:38:15 +02:00 |
prop_2d_data_portal.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
prop_2d_data_portal.h
|
Removed now unnecessary version.h includes.
|
2022-03-18 03:56:41 +01:00 |
prop_2d_data_prop.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
prop_2d_data_prop.h
|
Cleaned up props_2d's version checks.
|
2022-03-18 02:55:27 +01:00 |
prop_2d_data_scene.cpp
|
Cleaned up props_2d's version checks.
|
2022-03-18 02:55:27 +01:00 |
prop_2d_data_scene.h
|
Cleaned up props_2d's version checks.
|
2022-03-18 02:55:27 +01:00 |
prop_2d_data_sprite.cpp
|
Fix typo in Prop2DDataSprite::set_normal_map.
|
2022-03-16 10:22:51 +01:00 |
prop_2d_data_sprite.h
|
Moved color to core/math.
|
2022-08-17 11:38:15 +02:00 |
prop_2d_data_tiled_wall_2d.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
prop_2d_data_tiled_wall_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
prop_2d_data.cpp
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
prop_2d_data.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |