pandemonium_engine/modules/navigation
2022-07-27 14:33:31 +02:00
..
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
godot_navigation_server.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
nav_map.cpp Fix crash in GodotNavigationServer::map_get_path, fixes #60413 2022-07-26 15:09:40 +02:00
nav_map.h Clang format all files. 2022-03-18 19:00:13 +01:00
nav_region.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
nav_region.h Clang format all files. 2022-03-18 19:00:13 +01:00
nav_rid.h Clang format all files. 2022-03-18 19:00:13 +01:00
nav_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_mesh_editor_plugin.cpp Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
navigation_mesh_editor_plugin.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_mesh_generator.cpp Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes 2022-07-27 14:33:31 +02:00
navigation_mesh_generator.h Ported: Fix navmesh baking, fixes #57148 2022-07-25 22:57:51 +02:00
pandemonium_navigation_server.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_navigation_server.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
register_types.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
rvo_agent.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
rvo_agent.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00