pandemonium_engine/scene/resources
Marius Hanl 1be818c478 Fix RichTextLabel: BBCode [color] tags are not counting in font char spacing
Each BBCode tag is drawn individually, so we have to add the character spacing manually.
2023-03-12 13:11:00 +01:00
..
default_theme Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
animation.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
animation.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
audio_stream_sample.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
audio_stream_sample.h ResourceImporterWAV: Allow configuring loop mode on import 2022-07-25 17:42:23 +02:00
bit_map.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
bit_map.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
box_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
box_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
capsule_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
capsule_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
capsule_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
capsule_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
circle_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
circle_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
concave_polygon_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
concave_polygon_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
concave_polygon_shape.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
concave_polygon_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
convex_polygon_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
convex_polygon_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
convex_polygon_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
convex_polygon_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
curve.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
curve.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
cylinder_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
cylinder_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
dynamic_font.cpp Fix RichTextLabel: BBCode [color] tags are not counting in font char spacing 2023-03-12 13:11:00 +01:00
dynamic_font.h Fix RichTextLabel: BBCode [color] tags are not counting in font char spacing 2023-03-12 13:11:00 +01:00
environment_3d.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
environment_3d.h Added a new World class and made Viewport inherit from it. 2022-08-29 18:40:38 +02:00
font.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
font.h Fix RichTextLabel: BBCode [color] tags are not counting in font char spacing 2023-03-12 13:11:00 +01:00
gradient.cpp Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
gradient.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
height_map_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
height_map_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
immediate_mesh.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
immediate_mesh.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
importer_mesh.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
importer_mesh.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
line_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
line_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
material.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
material.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
mesh_data_tool.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
mesh_data_tool.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
mesh.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
mesh.h Also renamed the files. 2022-08-19 21:24:36 +02:00
multimesh.cpp Ported: Bind Physics Interpolation functions in VisualServer 2022-09-17 10:22:26 +02:00
multimesh.h Also renamed the files. 2022-08-19 21:24:36 +02:00
navigation_mesh.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
navigation_mesh.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
occluder_shape_polygon.cpp Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
occluder_shape_polygon.h Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape.cpp Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
occluder_shape.h Also renamed the files. 2022-08-19 21:24:36 +02:00
packed_scene.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
packed_scene.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
particles_material.cpp Tweak particles animation offset property hint to allow more precise values 2023-01-16 13:47:55 +01:00
particles_material.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
physics_material.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_material.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
plane_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
plane_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
polygon_path_finder.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
polygon_path_finder.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
primitive_meshes.cpp Fix typos with codespell. 2022-12-22 19:51:25 +01:00
primitive_meshes.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
ray_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
ray_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
rectangle_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rectangle_shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource_format_text.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
resource_format_text.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
segment_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
segment_shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
shader.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
shader.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
shape_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
shape_2d.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shape.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
sky.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
sky.h Clang format all files. 2022-03-18 19:00:13 +01:00
sphere_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
sphere_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
style_box.cpp Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-02-07 02:50:11 +01:00
style_box.h Also renamed the files. 2022-08-19 21:24:36 +02:00
surface_tool.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
surface_tool.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
syntax_highlighter.cpp Ported: Switch from recursion to iterative for backfilling colour regions. 2023-02-21 13:11:37 +01:00
syntax_highlighter.h Ported: Changed line_edited_from(from) to lines_edit_from(from, to) 2023-02-21 12:37:52 +01:00
text_file.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
text_file.h Clang format all files. 2022-03-18 19:00:13 +01:00
texture.cpp AtlasTexture Fix calculating rects when flipping 2022-12-22 14:31:21 +01:00
texture.h Also renamed the files. 2022-08-19 21:24:36 +02:00
theme.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
theme.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
video_stream.h Clang format all files. 2022-03-18 19:00:13 +01:00
world_2d.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
world_2d.h Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
world_3d.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
world_3d.h Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00