pandemonium_engine/servers/visual/portals
lawnjelly d6a677f878 Portals - force full check on adding moving object
Moving objects being added during instance_moving_create() were incorrectly not forcing a full check to find which room they were within. This could result in moving objects being re-added not correctly identifying their current room, and thus culling incorrectly. This PR forces a full check on calling instance_moving_create.
2022-07-28 11:39:14 +02:00
..
portal_defines.h
portal_gameplay_monitor.cpp
portal_gameplay_monitor.h
portal_occlusion_culler.cpp
portal_occlusion_culler.h
portal_pvs_builder.cpp
portal_pvs_builder.h
portal_pvs.cpp
portal_pvs.h
portal_renderer.cpp Portals - force full check on adding moving object 2022-07-28 11:39:14 +02:00
portal_renderer.h
portal_resources.cpp
portal_resources.h
portal_rooms_bsp.cpp
portal_rooms_bsp.h
portal_tracer.cpp
portal_tracer.h
portal_types.cpp
portal_types.h
SCsub