pandemonium_engine/servers/visual
lawnjelly 739b0c0c3f Physics Interpolation - fix stale interpolation data when unhiding
A previous optimization prevented instances being added to the interpolation lists when hidden to save processing. This caused a regression when unhiding nodes outside of the physics tick - the interpolated transforms would be stale until the next physics tick, causing a glitch.

This PR readds instances immediately to the interpolation lists when they are unhidden, preventing this glitch.
2022-07-28 19:23:13 +02:00
..
portals
rasterizer.cpp
rasterizer.h
SCsub
shader_language.cpp
shader_language.h
shader_types.cpp
shader_types.h
visual_server_canvas.cpp
visual_server_canvas.h
visual_server_globals.cpp
visual_server_globals.h
visual_server_raster.cpp
visual_server_raster.h
visual_server_scene.cpp Physics Interpolation - fix stale interpolation data when unhiding 2022-07-28 19:23:13 +02:00
visual_server_scene.h
visual_server_viewport.cpp
visual_server_viewport.h
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h