pandemonium_engine/modules/rtile_map
Relintai bb5acfd745 Ported: [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
..
.gitignore
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
LICENSE Run godot's formatting script. 2022-03-16 09:02:48 +01:00
register_types.cpp
register_types.h
SCsub Run godot's formatting script. 2022-03-16 09:02:48 +01:00
tile_map_editor_plugin.cpp Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
tile_map_editor_plugin.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
tile_map.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
tile_map.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
tile_set_editor_plugin.cpp Fix typo. 2022-07-28 11:01:41 +02:00
tile_set_editor_plugin.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
tile_set.cpp Ported: TileMap: Use const ref for all Vector2 parameters - akien-mga 2022-07-27 13:54:29 +02:00
tile_set.h Ported: TileMap: Use const ref for all Vector2 parameters - akien-mga 2022-07-27 13:54:29 +02:00