pandemonium_engine/modules/gdscript
2023-05-01 12:30:43 +02:00
..
doc_classes Re-extracted class docs. 2023-01-14 13:38:58 +01:00
editor Ported: Allow unicode identifier in GDScript syntax highlighter 2023-02-21 13:32:12 +01:00
icons
config.py
gdscript_compiler.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
gdscript_compiler.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
gdscript_editor.cpp Suggest class_name in 3.x autocompletion. 2023-05-01 12:30:43 +02:00
gdscript_function.cpp Fix local variables not showing when breaking on final line 2023-01-16 14:03:22 +01:00
gdscript_function.h Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts. 2022-08-19 01:19:33 +02:00
gdscript_functions.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
gdscript_functions.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
gdscript_parser.cpp Ported: GDScriptParser - don't use index operator on linked list 2023-03-18 09:29:08 +01:00
gdscript_parser.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
gdscript_tokenizer.cpp Ported: Use hash table for GDScript parsing 2023-03-18 09:44:01 +01:00
gdscript_tokenizer.h Ported: Use hash table for GDScript parsing 2023-03-18 09:44:01 +01:00
gdscript.cpp Ported: Use hash table for GDScript parsing 2023-03-18 09:44:01 +01:00
gdscript.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
register_types.cpp Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
register_types.h Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
SCsub Removed the gdscript language server. 2022-03-18 16:47:53 +01:00