pandemonium_engine/scene/2d
2022-08-17 11:38:15 +02:00
..
animated_sprite.cpp Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc 2022-08-07 16:20:57 +02:00
animated_sprite.h Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc 2022-08-07 16:20:57 +02:00
area_2d.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
area_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
audio_stream_player_2d.cpp Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
audio_stream_player_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
back_buffer_copy.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
back_buffer_copy.h Clang format all files. 2022-03-18 19:00:13 +01:00
camera_2d.cpp Backported: add viewport.get_camera_2d() 2022-08-12 18:29:04 +02:00
camera_2d.h Backported: add viewport.get_camera_2d() 2022-08-12 18:29:04 +02:00
canvas_item.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
canvas_item.h Fix CanvasItem not exiting its canvas group on canvas exit 2022-07-29 22:01:35 +02:00
canvas_modulate.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
canvas_modulate.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object_2d.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_polygon_2d.cpp Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi 2022-07-27 18:32:54 +02:00
collision_polygon_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_shape_2d.cpp Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi 2022-07-27 18:32:54 +02:00
collision_shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
cpu_particles_2d.cpp Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
cpu_particles_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
joints_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
joints_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
light_2d.cpp Ported: Fix editor-only visibility for lights 2022-07-29 19:28:33 +02:00
light_2d.h Ported: Fix editor-only visibility for lights 2022-07-29 19:28:33 +02:00
light_occluder_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
light_occluder_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
line_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
line_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
line_builder.cpp Moved color to core/math. 2022-08-17 11:38:15 +02:00
line_builder.h Clang format all files. 2022-03-18 19:00:13 +01:00
listener_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
listener_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
mesh_instance_2d.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
mesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
multimesh_instance_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
multimesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_2d.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_2d.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_agent_2d.cpp Group NavigationAgent properties 2022-07-29 16:30:15 +02:00
navigation_agent_2d.h Ported: Add NavigationAgent desired path distance - smix8 2022-07-29 11:36:09 +02:00
navigation_obstacle_2d.cpp Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_obstacle_2d.h Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_polygon.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_polygon.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
node_2d.cpp Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
node_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
parallax_background.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
parallax_background.h Clang format all files. 2022-03-18 19:00:13 +01:00
parallax_layer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
parallax_layer.h Clang format all files. 2022-03-18 19:00:13 +01:00
path_2d.cpp Fix crash on NaN offset in path_follower 2d and 3d 2022-07-29 20:52:27 +02:00
path_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_body_2d.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
physics_body_2d.h Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
polygon_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
polygon_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
position_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
position_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
ray_cast_2d.cpp Renamed translate in Transform2D to translate_local. 2022-08-14 14:59:46 +02:00
ray_cast_2d.h Improve RayCast2D debug shape 2022-07-26 15:05:00 +02:00
remote_transform_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
remote_transform_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
skeleton_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
skeleton_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
sprite.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
sprite.h Clang format all files. 2022-03-18 19:00:13 +01:00
touch_screen_button.cpp Renamed translate in Transform2D to translate_local. 2022-08-14 14:59:46 +02:00
touch_screen_button.h Clang format all files. 2022-03-18 19:00:13 +01:00
visibility_notifier_2d.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
visibility_notifier_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
y_sort.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
y_sort.h Clang format all files. 2022-03-18 19:00:13 +01:00