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character_spec.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
character_spec.h
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Version include cleanups to ESS.
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2022-03-18 00:38:45 +01:00 |
entity_class_data.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
entity_class_data.h
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Version include cleanups to ESS.
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2022-03-18 00:38:45 +01:00 |
entity_data_container.cpp
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
entity_data_container.h
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Version include cleanups to ESS.
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2022-03-18 00:38:45 +01:00 |
entity_data.cpp
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More include and macro cleanups.
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2022-03-18 04:10:09 +01:00 |
entity_data.h
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Version include cleanups to ESS.
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2022-03-18 00:38:45 +01:00 |
item_container_data_entry.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
item_container_data_entry.h
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Version include cleanups to ESS.
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2022-03-18 00:38:45 +01:00 |
item_container_data.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
item_container_data.h
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Version include cleanups to ESS.
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2022-03-18 00:38:45 +01:00 |
vendor_item_data_entry.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
vendor_item_data_entry.h
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Version include cleanups to ESS.
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2022-03-18 00:38:45 +01:00 |
vendor_item_data.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
vendor_item_data.h
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Version include cleanups to ESS.
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2022-03-18 00:38:45 +01:00 |