pandemonium_engine/editor_modules/gltf
2023-12-10 15:50:54 +01:00
..
doc_classes Re-extracted class docs. 2023-10-12 01:59:32 +02:00
extensions Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
structures Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
config.py Ported: [3.x] Implement physics support in the GLTF module 2023-05-01 12:46:55 +02:00
editor_scene_exporter_gltf_plugin.cpp
editor_scene_exporter_gltf_plugin.h
editor_scene_importer_gltf.cpp Moved Animation from scene/resources to scene/animation. 2023-12-10 13:30:23 +01:00
editor_scene_importer_gltf.h
gltf_defines.h
gltf_document.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
gltf_document.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
gltf_state.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
gltf_state.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
gltf_template_convert.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
packed_scene_gltf.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
packed_scene_gltf.h
README.md
register_types.cpp Fix registering types in the gltf module. 2023-06-13 17:35:54 +02:00
register_types.h
SCsub

GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.