Commit Graph

2334 Commits

Author SHA1 Message Date
32a37f081e Fixed PluginRefresher when a project only has one addon. 2022-10-04 18:10:27 +02:00
ce58de4e2e Added an option to automatically reload or save instead of asking what to do after a file changed outside the editor. 2022-10-04 17:59:33 +02:00
61cb76bc4a Added a pr to the todos file. 2022-09-20 17:34:07 +02:00
9451e14acf Added a todo. 2022-09-20 17:29:33 +02:00
89cba992ba Now the target fps is customizable for ThreadPool when threading is not enabled. 2022-09-17 23:25:47 +02:00
099b05380e Fix race condition. 2022-09-17 22:35:42 +02:00
48d26e9400 Fix setter parameter types for ThreadPool. 2022-09-17 22:23:29 +02:00
a8d5a37024 Re-enabled the android editor's github action. 2022-09-17 21:47:09 +02:00
42a9dc5e8d Fixed the android editor, now it can open projects again. Also smaller codestyle fixes. 2022-09-17 21:27:19 +02:00
f30076a9f5 Ported: Disable menus and functionality that are not relevant on the Android Editor port - m4gr3d
1f23bac645
2022-09-17 17:36:35 +02:00
6b9e851e5c Ported: Fix issue causing the project manager to crash because of missing path argument
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
- m4gr3d
4be7c91cd9
2022-09-17 17:27:50 +02:00
6e97e0c485 Fix android build. 2022-09-17 17:14:19 +02:00
7268ef04f7 Ported: Enable long press, pan and scale gestures for the Godot Android Editor
Fix the bug causing the editor to crash when running the project.
- m4gr3d
63df48a59c
2022-09-17 17:01:46 +02:00
0bb6a05a4e Removed now unneeded classes. 2022-09-17 16:35:58 +02:00
e8625c21fe Small improvements to the android platform. 2022-09-17 16:31:49 +02:00
379a669f65 Updated the example build config file. 2022-09-17 14:34:50 +02:00
554cf8c861 Fix android build. 2022-09-17 12:30:19 +02:00
ccba47dc7c Ported: Cleanup the Android input logic implementation - m4gr3d
440fa10246
2022-09-17 11:35:25 +02:00
93eb41c69e Ported: added options for sorting transparent objects
- QbieShay, akien-mga, clayjohn
acdcbefa4e
2022-09-17 10:54:57 +02:00
64f5bd2339 Ported: Bind Physics Interpolation functions in VisualServer
To allow maximum flexibility in the initial rollout, VisualServer functions were not bound in order to prevent compatibility issues if the API changed.

These functions are now bound to allow direct use from the VisualServer.
- lawnjelly
96a1b86717
2022-09-17 10:22:26 +02:00
84962081bd Ported: CI: Sync configuration with master branch
Updates various actions to latest versions:

actions/cache@v3
actions/checkout@v3
actions/upload-artifact@v3
actions/setup-dotnet@v2
actions/setup-java@v3
actions/setup-python@v4
mymindstorm/setup-emsdk@v11
- akien-mga
abaa76fcf9
2022-09-17 09:55:21 +02:00
3bb2706eb0 I meant to disable werror=yes. 2022-09-17 01:00:06 +02:00
d1877206a1 Temporarily disable warnings=all for the javascript github action. 2022-09-17 00:57:11 +02:00
d6872e8e09 Backported: CI: Remove unnecessary extra cache step for Emscripten
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
- akien-mga
03940b77a2
Also increase github action versions, and emsdk.
2022-09-17 00:46:21 +02:00
0c1bfd8ea7 Fix inconsistent override warning. 2022-09-17 00:40:05 +02:00
d1a2eaf2e6 Added last backport commit to the changes file. There are a few more random remaining commits, those will be done a bit later. 2022-09-17 00:31:55 +02:00
31491c78bc Add back missing line. 2022-09-17 00:23:56 +02:00
lawnjelly
19dc79114d Prevent drawing MultiMesh with zero instance count
Issuing a driver drawcall for MultiMesh with zero instances crashes some drivers.
2022-09-17 00:22:17 +02:00
lawnjelly
0859d5b60f Portals - Show RayCast debug helper
Switches the raycast helper to global portal_mode, allowing it to show when portals are active.
2022-09-17 00:06:15 +02:00
lawnjelly
d879fe8b1a Portals - clarify docs VisualInstances only
Makes it more clear in the documentation that some debugger features are expected not to show when portals are active.
2022-09-17 00:05:56 +02:00
lawnjelly
dae57cd077 Low priority redraw request for AnimatedSprite
Prevents animated sprite from creating continuous redraws in vital_redraws_only mode.
2022-09-17 00:05:36 +02:00
Rémi Verschelde
e7f63e7022 CI: Downgrade Emscripten to 3.1.18
Emscripten 3.1.19 and 3.1.20 have a showstopping regression that breaks
calling our main function for the editor build.

(cherry picked from commit b353336037af684c2f1455c5e1f4cd649dbc0064)
2022-09-17 00:05:07 +02:00
Micky
d31fc4c13a Prevent HTTPRequest from polling invalid client
(cherry picked from commit 9e284f68ec79be745c2cb3d3a4eead3dfcca7cca)
2022-09-17 00:04:38 +02:00
d39fb5c4ad Fix compile. 2022-09-17 00:03:47 +02:00
Rémi Verschelde
b15f19911e SCons: Fix compilation database generation with MSVC
Fixes #54434.

Co-authored-by: Daniel Moody <daniel.moody@mongodb.com>
(cherry picked from commit 22381d9d074f77f4acb700c4d765e44e3f0727f7)
2022-09-17 00:02:24 +02:00
Micky
06202f66b9 Fix tool script button color overriding custom type color
Also adds a small note on the tooltip noting the custom type.

(cherry picked from commit 65cc721eb94ee67315bacc9caadb0d36ff221b13)
2022-09-17 00:01:33 +02:00
dae3e671fb Ported: Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo
- cybereality
477c7f9b74
2022-09-16 23:59:11 +02:00
volokh0x
c6bcb52e8f Fix typos in Dictionary.xml
(cherry picked from commit ff23defaf82f54136a7fa1ef84b9f0cacb9e2077)
2022-09-16 23:57:02 +02:00
kobewi
7f08c6820f Improve the description of follow_viewport_enabled
(cherry picked from commit 229e76429059b32edd43cd2382723d71a815f296)
2022-09-16 23:56:43 +02:00
001651fb33 Ported: Fix parameter references in Theme documentation - YuriSizov
9496254737
2022-09-16 23:55:40 +02:00
Haoyu Qiu
f5fab30297 Fix parsing of XML CDATA and add test cases 2022-09-16 23:50:19 +02:00
Abhinav Chennubhotla
cbdc659738 Fix code folding icon color not matching defined color
Cherrypick of #58457 in master

Caused by reusing icons from the main editor in the code editor. These
icons were converted based on the main editor theme and not the code
editor theme.

    - Create new icons for use specifically in the code editor
    - Add these icons to the exceptions when converting dark theme icons
    to light theme automatically
    - Change the default value of the code folding color to match previous
    color
    - Code folding icon is now pure white by default to correctly match
    the color defined in settings
2022-09-16 23:38:34 +02:00
lawnjelly
2b70218bd1 Fix uninitialized data reads in Input
Found by Valgrind.
2022-09-16 23:35:56 +02:00
lawnjelly
41cc0cd554 Fix RayCast2DEditor uninitialized value
node was previously read before being set. Found by Valgrind.
2022-09-16 23:35:04 +02:00
lawnjelly
0dc54e449a Fix GLES directional shadow uninitialized data
Valgrind shows directional_shadow.fbo accessed when uninitialized in directional_shadow_create.
2022-09-16 23:33:38 +02:00
lawnjelly
264627d11b FlowContainer fix uninitialized data
This uninitialized data was finding its way into the renderer.
2022-09-16 23:31:58 +02:00
lawnjelly
95dddc0e9e FindBar fix uninitialized results_count
Found by Valgrind.
2022-09-16 23:31:04 +02:00
lawnjelly
a39a25694d Batching - fix uninitialized color read
Valgrind was showing a read from uninitialized memory. r_fill_state.curr_batch->color is unset (for performance reasons), so can contain random data.

This actually doesn't matter in practice, since logically this uninitialized state can only occur when change_batch is set, and the only side effect is that change_batch is set. Hence why no bugs occur in practice.

This PR prevents this read from uninitialized data. It is likely free in terms of performance after optimization, and keeps the Valgrind logs clearer, so why not.
2022-09-16 23:30:31 +02:00
Maxim Kulkin
4237a6501f Add GraphNode 'selected' and 'unselected' signals, simplify GraphEdit
Backport of the fix from master to 3.x
2022-09-16 23:29:52 +02:00
Fredia Huya-Kouadio
58e935b746 Disable logic that triggers automatic focus gain as the Godot Editor is loaded
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-16 23:28:31 +02:00