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f09ab537e0
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Clang-format everything.
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2024-04-21 15:27:36 +02:00 |
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62694baa23
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Now the input_properties and output_properties property won't get saved directly in MMNode (this was the original intent, nothing should change other than MMMaterial files should be a bit smaller now.). They are still visible in the editor. Also make sure an MMNodeUniversalProperty can only be registered once.
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2024-04-19 21:30:37 +02:00 |
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ae854d4e55
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File copyright header updates pt7.
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2023-12-18 00:02:58 +01:00 |
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f058c87868
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Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
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2023-06-10 20:58:49 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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249dd4d661
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
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d939ab54c7
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Mark quite a few methods as virtual in MMNode.
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2022-06-16 16:40:17 +02:00 |
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c6d7e7c112
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Fix set_input_properties and set_output_properties in MMNode.
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2022-06-15 12:44:17 +02:00 |
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7af9c93c3f
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Added MMNode registry to MMAlgos.
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2022-06-08 15:53:58 +02:00 |
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729950b86a
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More null checks.
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2022-06-07 13:32:04 +02:00 |
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0abb68c016
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More fixes to MMnode.
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2022-06-07 12:35:24 +02:00 |
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7f0b7d121e
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MMNode binding cleanup.
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2022-06-07 10:11:45 +02:00 |
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ad813681e8
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More cleanups to MMNode, and added a few missing methods.
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2022-06-07 03:41:02 +02:00 |
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4589a29066
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Initial cleanups for MMNode.
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2022-06-07 01:56:45 +02:00 |
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5cb26e2b6b
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Ran the cpp conversion scripts on mat_maker_gd's core classes.
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2022-06-06 22:04:36 +02:00 |
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