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6e0d6585e1
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Added a new make_release script for the engine.
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2022-10-14 18:55:53 +02:00 |
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e89a1d909c
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Pre release file check script for the engine.
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2022-10-14 17:40:19 +02:00 |
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4473c70a37
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Added a strip script.
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2022-10-12 14:41:48 +02:00 |
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c1d5bcff74
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Add -f to the mv commands of the linux container build script.
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2022-10-12 14:37:49 +02:00 |
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67e61d2823
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Also check whether the armhf builds have finished at the end of the build all script.
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2022-10-12 13:36:55 +02:00 |
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0667ff9280
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Rename linux armhf executables at the end of the build all linux script.
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2022-10-12 13:36:15 +02:00 |
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c41d56ee5a
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Fix the build commands for armhf x11.
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2022-10-12 13:31:07 +02:00 |
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138ca10b6d
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Fix osx build commands in the build all script.
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2022-10-12 07:50:32 +02:00 |
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d6f135daf5
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Fixed the javascript build container. Also downgraded emscripten for now to avoid warning spam because of a deprecation on their end.
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2022-10-12 07:37:24 +02:00 |
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7361e3b029
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Now the podman build all script has the ability to easily set the build name.
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2022-10-11 22:36:09 +02:00 |
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a0e9615d93
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Don't remove the module config file in the build all script anymore.
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2022-10-11 22:15:29 +02:00 |
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c243dbe6e5
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Fixed the osx docker container.
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2022-10-11 21:57:15 +02:00 |
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4b1c400afd
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Fixed typo.
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2022-10-11 18:09:07 +02:00 |
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3bf7bd0df0
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Moved podman linux build commands to a new script.
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2022-10-11 17:17:20 +02:00 |
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98817907fa
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Initial update / small cleanup pass on the build all script.
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2022-10-11 17:04:36 +02:00 |
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6b78806f60
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Pass all arguments into the build commands in the podman builkd all file instead of the hardcoded -j4.
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2022-10-11 16:40:27 +02:00 |
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6801642fce
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Updated the build consatiners based on changes from godot's.
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2022-10-11 16:29:00 +02:00 |
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59e980923d
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Remove 32 bit linux dockerfle.
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2022-10-11 16:00:09 +02:00 |
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Rémi Verschelde
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43de2b9ecc
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Style: Ensure consistent formatting with clang-format 15
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2022-10-08 16:48:59 +02:00 |
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0bb6a05a4e
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Removed now unneeded classes.
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2022-09-17 16:35:58 +02:00 |
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379a669f65
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Updated the example build config file.
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2022-09-17 14:34:50 +02:00 |
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Pedro J. Estébanez
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ba9d7d66fd
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Add ability to extend the set of Git pre-commit hooks
(cherry picked from commit 8e2d0e1bb16409ad2e32e6e59432ffafb03c14ee)
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2022-09-16 22:47:07 +02:00 |
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Pedro J. Estébanez
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866f38a8ae
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Make Git hooks work on worktrees on Windows
(cherry picked from commit 4bf03afe8b70062cfca3336527294171e538ce25)
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2022-09-16 22:46:13 +02:00 |
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91bba51de6
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Now the project setup script's module folders are customizable.
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2022-08-27 14:36:44 +02:00 |
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5489ace788
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Add quotes when passing the custom module folders parameter.
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2022-08-22 15:17:03 +02:00 |
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1fa33fadfa
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Now the app project helper build script supports custom module folders.
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2022-08-22 14:58:50 +02:00 |
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d485aa11ff
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Fix emscripten version for the podman build all script.
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2022-08-02 14:20:22 +02:00 |
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9a85a52e0d
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Updated the build containers based on: 18b7ecfcd9
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2022-08-01 22:17:12 +02:00 |
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ff08a26689
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Ported: Stop CI when Godot crash - qarmin
096cea6142
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2022-07-29 09:09:49 +02:00 |
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92e1759b39
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Ported: Fix the logic to restart the Godot application - m4gr3d
b162e7ac39
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2022-07-28 10:06:47 +02:00 |
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Rémi Verschelde
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e439495ea4
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Relax version warning in clang-format precommit hook
Closes #60778.
(cherry picked from commit 9e66a947e4ac67c12c24b94db155f4ffadc371d4)
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2022-07-27 14:26:31 +02:00 |
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8198a3eafe
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Ported:
Set StartupWMClass in linux .desktop file. this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar . - backwardspy
0118a95976
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2022-07-25 18:58:45 +02:00 |
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356f2fa476
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Fix the path for the pi build script.
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2022-06-23 00:46:56 +02:00 |
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372ab870fb
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Move and fix the pre release file checker script.
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2022-06-23 00:41:27 +02:00 |
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49ff8bf32c
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Fix script path.
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2022-06-23 00:37:19 +02:00 |
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13c534a1fa
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Same change to the export_all script.
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2022-06-23 00:31:15 +02:00 |
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51cb11e685
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The make_release script is now expected to be called from a project.
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2022-06-23 00:27:40 +02:00 |
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bea8a137d2
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Small fix to the build all script.
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2022-06-22 16:56:13 +02:00 |
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f659bfe561
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Also handle older engine version with the app script.
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2022-06-11 02:29:16 +02:00 |
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e7e8da3c6a
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Added the new app scons script.
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2022-06-11 00:54:13 +02:00 |
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23212338cc
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Added the new app side script.
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2022-06-11 00:39:09 +02:00 |
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a1f38265cc
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Make the app SConstruct script callable from an app's directory.
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2022-06-11 00:26:18 +02:00 |
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4ad19be921
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Added some of the scripts and tools from the broken seals repo. They will be changed eventually to work from the engine's directory.
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2022-06-10 23:13:54 +02:00 |
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a197623126
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Also added efornara's crossbuild - build containers - I'm planning to work them into the current build container stack, likely with lots of modifications. (https://github.com/efornara/crossbuild)
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2022-03-27 13:02:12 +02:00 |
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4b2f580fda
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Don't check for the 32 bit binaries at the end of the build all script, and fix the name of the server executables.
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2022-03-25 20:52:56 +01:00 |
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9ae9ba0041
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Disabled building the linux x86 templates with the build all script, as fedora seems to be having some issues installing libstdc++.i686 right now.
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2022-03-25 19:10:20 +01:00 |
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1682e366fb
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Removed the 32bit stuff from the linux container, and added a new 32bit linux container script.
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2022-03-25 19:08:05 +01:00 |
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c69473a82f
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fixed smaller issues with the podman build all script.
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2022-03-25 18:06:04 +01:00 |
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057d17349c
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Actually improved the log file names. Also fixed the server's platform.
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2022-03-25 14:19:33 +01:00 |
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54be0699f0
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Added 32bit linux and windows editor builds to the build all script, along with headless and server builds.
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2022-03-25 14:13:34 +01:00 |
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