Added some of the scripts and tools from the broken seals repo. They will be changed eventually to work from the engine's directory.

This commit is contained in:
Relintai 2022-06-10 23:13:54 +02:00
parent 1309b39162
commit 4ad19be921
14 changed files with 1127 additions and 0 deletions

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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Copyright (c) 2019-2021 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
EnsureSConsVersion(0, 98, 1)
import sys
import os
import subprocess
import json
import shutil
import traceback
import module_config
repository_index = 0
module_clone_path = '/modules/'
clone_command = 'git clone {0} {1}'
visual_studio_call_vcvarsall = False
visual_studio_vcvarsall_path = 'C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\VC\\Auxiliary\\Build\\vcvarsall.bat'
visual_studio_arch = 'amd64'
exports = {
'global': [],
'linux': [],
'windows': [],
'android': [],
'javascript': [],
'osx': [],
'ios': [],
'server': [],
}
additional_commands = {
'global': [],
'linux': [],
'windows': [],
'android': [],
'javascript': [],
'osx': [],
'ios': [],
'server': [],
}
target_commits = {}
def onerror(func, path, exc_info):
"""
https://stackoverflow.com/questions/2656322/shutil-rmtree-fails-on-windows-with-access-is-denied
Because Windows.
Error handler for ``shutil.rmtree``.
If the error is due to an access error (read only file)
it attempts to add write permission and then retries.
If the error is for another reason it re-raises the error.
Usage : ``shutil.rmtree(path, onerror=onerror)``
"""
import stat
if not os.access(path, os.W_OK):
# Is the error an access error ?
os.chmod(path, stat.S_IWUSR)
func(path)
else:
raise
def load_target_commits_array():
global target_commits
if os.path.isfile('./HEADS'):
with open('./HEADS', 'r') as infile:
target_commits = json.load(infile)
else:
target_commits = {}
def save_target_commits_array():
with open('./HEADS', 'w') as outfile:
json.dump(target_commits, outfile)
def update_repository(data, clone_path, branch = 'master'):
cwd = os.getcwd()
full_path = cwd + clone_path + data[1] + '/'
if not os.path.isdir(full_path):
os.chdir(cwd + clone_path)
subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True)
os.chdir(full_path)
subprocess.call('git reset', shell=True)
subprocess.call('git reset --hard', shell=True)
subprocess.call('git clean -f -d', shell=True)
subprocess.call('git checkout -B ' + branch + ' origin/' + branch, shell=True)
subprocess.call('git reset', shell=True)
subprocess.call('git reset --hard', shell=True)
subprocess.call('git clean -f -d', shell=True)
subprocess.call('git pull origin ' + branch, shell=True)
process = subprocess.Popen('git rev-parse HEAD', shell=True, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
output = process.communicate()[0].decode().strip()
if data[1] not in target_commits:
target_commits[data[1]] = {}
target_commits[data[1]][branch] = output
os.chdir(cwd)
def setup_repository(data, clone_path, branch = 'master'):
cwd = os.getcwd()
full_path = cwd + clone_path + data[1] + '/'
if not os.path.isdir(full_path):
os.chdir(cwd + clone_path)
subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True)
os.chdir(full_path)
subprocess.call('git reset', shell=True)
subprocess.call('git reset --hard', shell=True)
subprocess.call('git clean -f -d', shell=True)
subprocess.call('git checkout -B ' + branch + ' origin/' + branch, shell=True)
subprocess.call('git pull origin ' + branch, shell=True)
subprocess.call('git reset', shell=True)
subprocess.call('git reset --hard', shell=True)
if data[1] in target_commits:
target = target_commits[data[1]][branch]
subprocess.call('git checkout -B ' + branch + ' ' + target, shell=True)
subprocess.call('git clean -f -d', shell=True)
subprocess.call('git reset', shell=True)
subprocess.call('git reset --hard', shell=True)
os.chdir(cwd)
def copy_repository(data, target_folder, clone_path):
copytree(os.path.abspath(clone_path + data[1] + '/' + data[2]), os.path.abspath(target_folder + data[1]))
def copytree(src, dst):
for item in os.listdir(src):
sp = os.path.join(src, item)
dp = os.path.join(dst, item)
if os.path.isdir(sp):
if os.path.isdir(dp):
shutil.rmtree(dp, onerror=onerror)
shutil.copytree(sp, dp)
else:
if not os.path.isdir(dst):
os.makedirs(dst)
shutil.copy2(sp, dp)
def validate_repository_origin(data, clone_path, branch = 'master'):
full_path = os.path.abspath(clone_path)
if not os.path.isdir(full_path):
return
cwd = os.getcwd()
os.chdir(full_path)
res = subprocess.run('git remote -v', shell=True, capture_output=True)
resstr = res.stdout.decode('ascii')
resarr = resstr.split("\n")
res_orig = []
for l in resarr:
if "origin" in l:
res_orig.append(l)
if len(res_orig) == 0:
print("The repository " + clone_path + " does not seem to have an origin remote. Adding it.")
subprocess.call('git remote add origin ' + data[0][repository_index], shell=True)
os.chdir(cwd)
return
for l in data[0]:
for ll in res_orig:
if l in ll:
os.chdir(cwd)
return
rind = 0
if 'git@' in res_orig[0]:
rind = 1
subprocess.call('git remote remove origin', shell=True)
subprocess.call('git remote add origin ' + data[0][rind], shell=True)
subprocess.call('git pull origin', shell=True)
subprocess.call('git checkout origin/' + branch, shell=True)
print('Updated git remote origin in ' + clone_path)
os.chdir(cwd)
def remove_repository(data, target_folder):
folder = os.path.abspath(target_folder + data[1])
if os.path.isdir(folder):
shutil.rmtree(folder)
def update_engine():
validate_repository_origin(module_config.engine_repository, './pandemonium_engine/', module_config.pandemonium_branch)
update_repository(module_config.engine_repository, '/', module_config.pandemonium_branch)
def update_modules():
for rep in module_config.module_repositories:
update_repository(rep, module_clone_path)
copy_repository(rep, './pandemonium_engine/modules/', '.' + module_clone_path)
def update_addons():
for rep in module_config.addon_repositories:
update_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
def update_addons_third_party_addons():
for rep in module_config.third_party_addon_repositories:
update_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
def update_all():
update_engine()
update_modules()
update_addons()
update_addons_third_party_addons()
save_target_commits_array()
def setup_engine():
validate_repository_origin(module_config.engine_repository, './pandemonium_engine/', module_config.pandemonium_branch)
setup_repository(module_config.engine_repository, '/', module_config.pandemonium_branch)
def setup_modules():
for rep in module_config.module_repositories:
setup_repository(rep, module_clone_path)
copy_repository(rep, './pandemonium_engine/modules/', '.' + module_clone_path)
for rep in module_config.removed_modules:
remove_repository(rep, './pandemonium_engine/modules/')
def setup_addons():
for rep in module_config.addon_repositories:
setup_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
def setup_addons_third_party_addons():
for rep in module_config.third_party_addon_repositories:
setup_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
def setup_all():
setup_engine()
setup_modules()
setup_addons()
setup_addons_third_party_addons()
def format_path(path):
if 'win' in sys.platform:
path = path.replace('/', '\\')
path = path.replace('~', '%userprofile%')
return path
def get_exports_for(platform):
export_command = 'export '
command_separator = ';'
if 'win' in sys.platform:
command_separator = '&'
export_command = 'set '
command = ''
for p in exports[platform]:
command += export_command + p + command_separator
return command
def get_additional_commands_for(platform):
command_separator = ';'
if 'win' in sys.platform:
command_separator = '&'
command = ''
for p in additional_commands[platform]:
command += p + command_separator
return command
def parse_config():
global visual_studio_vcvarsall_path
global visual_studio_arch
global visual_studio_call_vcvarsall
global exports
if not os.path.isfile('build.config'):
return
with open('build.config', 'r') as f:
for line in f:
ls = line.strip()
if ls == '' or ls.startswith('#'):
continue
words = line.split()
if (len(words) < 2):
print('This build.config line is malformed, and got ignored: ' + ls)
continue
if words[0] == 'visual_studio_vcvarsall_path':
visual_studio_vcvarsall_path = format_path(ls[29:])
elif words[0] == 'visual_studio_arch':
visual_studio_arch = format_path(ls[19:])
elif words[0] == 'visual_studio_call_vcvarsall':
visual_studio_call_vcvarsall = words[1].lower() in [ 'true', '1', 't', 'y', 'yes' ]
elif words[0] == 'export':
if (len(words) < 3) or not words[1] in exports:
print('This build.config line is malformed, and got ignored: ' + ls)
continue
export_path = format_path(ls[8 + len(words[1]):])
exports[words[1]].append(export_path)
elif words[0] == 'run':
if (len(words) < 3) or not words[1] in additional_commands:
print('This build.config line is malformed, and got ignored: ' + ls)
continue
final_cmd = format_path(ls[5 + len(words[1]):])
additional_commands[words[1]].append(final_cmd)
parse_config()
env = Environment()
if len(sys.argv) > 1:
arg = sys.argv[1]
arg_split = arg.split('_')
arg = arg_split[0]
arg_split = arg_split[1:]
if arg[0] == 'b':
build_string = get_exports_for('global') + get_additional_commands_for('global') + 'scons '
build_string += 'tools='
if 'e' in arg:
build_string += 'yes'
else:
build_string += 'no'
build_string += ' '
build_string += 'target='
if 'r' in arg:
build_string += 'release'
elif 'd' in arg:
build_string += 'debug'
else:
build_string += 'release_debug'
build_string += ' '
build_string += 'custom_modules_shared='
if 's' in arg:
build_string += 'yes'
else:
build_string += 'no'
build_string += ' '
if 'm' in arg:
build_string += 'use_mingw=yes'
else:
if 'win' in sys.platform and visual_studio_call_vcvarsall:
build_string = 'call "{0}" {1}&'.format(visual_studio_vcvarsall_path, visual_studio_arch) + build_string
if 'o' in arg:
build_string += 'use_llvm=yes'
if 'v' in arg:
build_string += 'vsproj=yes'
for i in range(2, len(sys.argv)):
build_string += ' ' + sys.argv[i] + ' '
if 'slim' in arg_split:
build_string += module_config.slim_args
build_string += ' '
if 'latomic' in arg_split:
build_string += 'LINKFLAGS="-latomic"'
build_string += ' '
if 'strip' in arg_split:
build_string += 'debug_symbols=no'
build_string += ' '
if 'threads' in arg_split:
build_string += 'threads_enabled=yes'
build_string += ' '
if 'c' in arg:
build_string += 'compiledb=yes'
build_string += ' '
target = ' '
if 'E' in arg:
target += 'bin/libess.x11.opt.tools.64.so'
elif 'T' in arg:
target += 'bin/libtexture_packer.x11.opt.tools.64.so'
elif 'V' in arg:
target += 'bin/libvoxelman.x11.opt.tools.64.so'
elif 'W' in arg:
target += 'bin/libworld_generator.x11.opt.tools.64.so'
elif 'P' in arg:
target += 'bin/libprocedural_animations.x11.opt.tools.64.so'
cwd = os.getcwd()
full_path = cwd + '/pandemonium_engine/'
if not os.path.isdir(full_path):
print('engine (pandemonium_engine) directory doesnt exists.')
exit()
os.chdir(full_path)
if 'l' in arg:
build_string += 'platform=x11'
build_string = get_exports_for('linux') + get_additional_commands_for('linux') + build_string + target
print('Running command: ' + build_string)
subprocess.call(build_string, shell=True)
elif 'w' in arg:
build_string += 'platform=windows'
build_string = get_exports_for('windows') + get_additional_commands_for('windows') + build_string
print('Running command: ' + build_string)
subprocess.call(build_string, shell=True)
elif 'a' in arg:
build_string += 'platform=android'
build_string = get_exports_for('android') + get_additional_commands_for('android') + build_string
print('Running command: ' + build_string + ' android_arch=armv7')
subprocess.call(build_string + ' android_arch=armv7', shell=True)
print('Running command: ' + build_string + ' android_arch=arm64v8')
subprocess.call(build_string + ' android_arch=arm64v8', shell=True)
print('Running command: ' + build_string + ' android_arch=x86')
subprocess.call(build_string + ' android_arch=x86', shell=True)
os.chdir(full_path + 'platform/android/java/')
if 'e' in arg: #editor
print('Running command: ' + get_exports_for('global') + get_additional_commands_for('global') + get_exports_for('android') + get_additional_commands_for('android') + './gradlew generatePandemoniumEditor')
subprocess.call(get_exports_for('global') + get_additional_commands_for('global') + get_exports_for('android') + get_additional_commands_for('android') + './gradlew generatePandemoniumEditor', shell=True)
else: #normal templates
print('Running command: ' + get_exports_for('global') + get_additional_commands_for('global') + get_exports_for('android') + get_additional_commands_for('android') + './gradlew generatePandemoniumTemplates')
subprocess.call(get_exports_for('global') + get_additional_commands_for('global') + get_exports_for('android') + get_additional_commands_for('android') + './gradlew generatePandemoniumTemplates', shell=True)
elif 'j' in arg:
build_string += 'platform=javascript'
build_string = get_exports_for('javascript') + get_additional_commands_for('javascript') + build_string
print('Running command: ' + build_string)
subprocess.call(build_string, shell=True)
elif 'i' in arg:
build_string += 'platform=iphone'
print('Running command: ' + build_string)
subprocess.call(build_string, shell=True)
#print('Running command: ' + build_string + " arch=arm")
#subprocess.call(build_string + ' arch=arm', shell=True)
#print('Running command: ' + build_string + " arch=arm64")
#subprocess.call(build_string + ' arch=arm64', shell=True)
#print('Running command: ' + build_string + " arch=x86_64")
#subprocess.call(build_string + ' arch=x86_64', shell=True)
elif 'x' in arg:
build_string += 'platform=osx'
build_string = get_exports_for('osx') + get_additional_commands_for('osx') + build_string + target
print('Running command: ' + build_string)
subprocess.call(build_string, shell=True)
elif 'h' in arg:
#headless
build_string += 'platform=server'
build_string = get_exports_for('server') + get_additional_commands_for('server') + build_string
print('Running command: ' + build_string)
subprocess.call(build_string, shell=True)
else:
print('No platform specified')
exit()
exit()
# elif arg[0] == 'p':
# if arg == 'p':
# print("Applies a patch. No Patches right now.Append s for the skeleton editor patch. For example: ps ")
# exit()
#
# cwd = os.getcwd()
# full_path = cwd + '/pandemonium_engine/'
#
# if not os.path.isdir(full_path):
# print('engine (pandemonium_engine) directory does not exists.')
# exit()
#
# os.chdir(full_path)
#
# #apply the patch to just the working directory, without creating a commit
#
# if 's' in arg:
# subprocess.call('git apply --index ../patches/custom_skeleton_3d_editor_plugin.patch', shell=True)
#
# #unstage all files
# subprocess.call('git reset', shell=True)
#
# vman_full_path = cwd + '/pandemonium_engine/modules/voxelman/'
#
# #also patch voxelman as the plugin changes forward_spatial_gui_input's definition
# if os.path.isdir(vman_full_path):
# os.chdir(vman_full_path)
#
# subprocess.call('git apply --index ../../../patches/fix-voxel-editor-after-the-skeleton-editor-patch.patch', shell=True)
#
# #unstage all files
# subprocess.call('git reset', shell=True)
# else:
# print('Voxelman directory does not exists, skipping patch.')
#
# exit()
opts = Variables(args=ARGUMENTS)
opts.Add('a', 'What to do', '')
opts.Add(EnumVariable('action', 'What to do', 'setup', ('setup', 'update')))
opts.Add('t', 'Action target', '')
opts.Add(EnumVariable('target', 'Action target', 'all', ('all', 'engine', 'modules', 'all_addons', 'addons', 'third_party_addons')))
opts.Add(EnumVariable('repository_type', 'Type of repositories to clone from first', 'http', ('http', 'ssh')))
opts.Update(env)
Help(opts.GenerateHelpText(env))
load_target_commits_array()
rt = env['repository_type']
if rt == 'ssh':
repository_index = 1
action = env['action']
target = env['target']
if env['a']:
action = env['a']
if env['t']:
target = env['t']
if not os.path.isdir('./modules'):
os.mkdir('./modules')
if 'm' in action:
pandemonium_branch = 'master'
if 'setup' in action or action[0] == 's':
if target == 'all':
setup_all()
elif target == 'engine':
setup_engine()
elif target == 'modules':
setup_modules()
elif target == 'all_addons':
setup_addons()
setup_addons_third_party_addons()
elif target == 'addons':
setup_addons()
elif target == 'third_party_addons':
setup_addons_third_party_addons()
elif 'update' in action or action[0] == 'u':
if target == 'all':
update_all()
elif target == 'engine':
update_engine()
save_target_commits_array()
elif target == 'modules':
update_modules()
save_target_commits_array()
elif target == 'all_addons':
update_addons()
update_addons_third_party_addons()
save_target_commits_array()
elif target == 'addons':
update_addons()
save_target_commits_array()
elif target == 'third_party_addons':
update_addons_third_party_addons()
save_target_commits_array()

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# Copyright (c) 2019-2021 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# Rename this file to build.config to use it
# Lines starting with # are comments. (Only works at the start of the line!)
# Note:
# ~ will be converted to %userprofile% on windows
# / will be converted to \ on windows
# so you don't have to worry about it
# Visual studio related setup:
visual_studio_call_vcvarsall True
visual_studio_vcvarsall_path C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Auxiliary/Build/vcvarsall.bat
visual_studio_arch amd64
# You can export variables with the export keyword
# You can run commands with the run keywords
# <export/run> <target platform> <exported variable/command>
# available export/run targets: global, linux, windows, android, javascript
export global SCONS_CACHE=~/.scons_cache
export global SCONS_CACHE_LIMIT=5000
export android ANDROID_HOME=~/SDKs/Android/SDK
run javascript source ~/SDKs/emsdk/emsdk_env.sh

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misc/scripts_app/build_ios.sh Executable file
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export SCONS_CACHE=~/.scons_cache
export SCONS_CACHE_LIMIT=5000
cd ./pandemonium_engine
scons -j6 p=iphone tools=no target=release_debug arch=arm module_arkit_enabled=no game_center=no
scons -j6 p=iphone tools=no target=release_debug arch=arm64 module_arkit_enabled=no game_center=no
lipo -create bin/libpandemonium.iphone.opt.debug.arm.a bin/libpandemonium.iphone.opt.debug.arm64.a -output bin/libpandemonium.iphone.debug.fat.a
rm bin/ios_xcode/libpandemonium.iphone.debug.fat.a
cp bin/libpandemonium.iphone.debug.fat.a bin/ios_xcode/libpandemonium.iphone.debug.fat.a
rm bin/iphone.zip
cd bin/ios_xcode
zip -r -X ../iphone.zip .
cd ..
cd ..
cd ..

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export SCONS_CACHE=~/.scons_cache
export SCONS_CACHE_LIMIT=5000
cd ./pandemonium_engine
scons -j6 p=iphone tools=no target=release arch=arm module_arkit_enabled=no game_center=no
scons -j6 p=iphone tools=no target=release arch=arm64 module_arkit_enabled=no game_center=no
lipo -create bin/libpandemonium.iphone.opt.arm.a bin/libpandemonium.iphone.opt.arm64.a -output bin/libpandemonium.iphone.release.fat.a
rm bin/ios_xcode/libpandemonium.iphone.release.fat.a
cp bin/libpandemonium.iphone.release.fat.a bin/ios_xcode/libpandemonium.iphone.release.fat.a
rm bin/iphone.zip
cd bin/ios_xcode
zip -r -X ../iphone.zip .
cd ..
cd ..
cd ..

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misc/scripts_app/build_osx.sh Executable file
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export SCONS_CACHE=~/.scons_cache
export SCONS_CACHE_LIMIT=5000
cd ./pandemonium_engine
scons -j6 platform=osx target=release_debug
rm -Rf bin/Godot.app
cp -r misc/dist/osx_tools.app ./bin/Godot.app
mkdir -p ./bin/Godot.app/Contents/MacOS
cp bin/pandemonium.osx.opt.tools.64 bin/Godot.app/Contents/MacOS/Godot
chmod +x bin/Godot.app/Contents/MacOS/Godot
cd ..

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misc/scripts_app/build_pi.sh Executable file
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scons bel_latomic_strip_slim -j4
scons bl_latomic_strip_slim -j4
scons blr_latomic_strip_slim -j4
rm -f ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.32
rm -f ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.debug.32
rm -f ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.tools.32
mv ./pandemonium_engine/bin/pandemonium.x11.opt.32 ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.32
mv ./pandemonium_engine/bin/pandemonium.x11.opt.debug.32 ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.debug.32
mv ./pandemonium_engine/bin/pandemonium.x11.opt.tools.32 ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.tools.32

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cd ./pandemonium_engine
if not defined DevEnvDir (
rem call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" x86
call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" x64
)
call scons -j6 platform=uwp target=release
rem call scons -j6 platform=uwp target=release_debug
rem call scons -j6 platform=uwp target=release
cd ..

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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Copyright (c) 2019-2021 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
import sys
import os
import subprocess
import json
import shutil
import traceback
def onerror(func, path, exc_info):
"""
https://stackoverflow.com/questions/2656322/shutil-rmtree-fails-on-windows-with-access-is-denied
Because Windows.
Error handler for ``shutil.rmtree``.
If the error is due to an access error (read only file)
it attempts to add write permission and then retries.
If the error is for another reason it re-raises the error.
Usage : ``shutil.rmtree(path, onerror=onerror)``
"""
import stat
if not os.access(path, os.W_OK):
# Is the error an access error ?
os.chmod(path, stat.S_IWUSR)
func(path)
else:
raise
def copytree(src, dst, warn = 0):
for item in os.listdir(src):
sp = os.path.join(src, item)
dp = os.path.join(dst, item)
if os.path.isdir(sp):
if item == ".git" or item == ".gradle" or item == "bin" or item == "__pycache__" or item == ".import" or item == "logs" or item == "release" or item == "export" or item == "build" or item == "libs":
continue
#print(item)
if os.path.isdir(dp):
shutil.rmtree(dp, onerror=onerror)
copytree(sp, dp, warn)
else:
if item.endswith(".a") or item.endswith(".class") or item.endswith(".dex") or item.endswith(".pyc") or item.endswith(".o") or item.endswith(".bc") or item.endswith(".so") or item == "export_presets.cfg" or item.endswith(".gen.h") or item.endswith(".os") or item.endswith(".dblite") or item == ".scons_node_count" or item == ".scons_env.json" or item == "compile_commands.json" or item == "config.log" or item.endswith(".gen.inc") or item.endswith(".gen.cpp") :
continue
#print(item)
if not os.path.isdir(dst):
os.makedirs(dst)
file_size_bytes = os.path.getsize(sp)
if warn > 0 and file_size_bytes >= warn:
# Ignore assets, this is meant to catch temp / generated files
if not (item.endswith(".po") or item.endswith(".tres") or item.endswith(".ttf") or item.endswith(".tza") or item.endswith(".blend") or item.endswith(".blend1") or item.endswith(".pot")):
print("WARNING! File '", sp, "' (", file_size_bytes, "bytes) is over the warn threshold!")
shutil.copy2(sp, dp)
def copy_repository(data, target_folder, clone_path):
copytree(os.path.abspath(clone_path + data[1] + '/' + data[2]), os.path.abspath(target_folder + data[1]))
#copy_repository(rep, './game/addons/', '.' + module_clone_path)
#print(sys.argv)
if len(sys.argv) == 3 or len(sys.argv) == 4:
src_dir = sys.argv[1]
dst_dir = sys.argv[2]
warn = 0
if len(sys.argv) == 4:
warn = int(sys.argv[3])
src_dir = os.path.abspath(src_dir)
dst_dir = os.path.abspath(dst_dir)
copytree(src_dir, dst_dir, warn)
else:
print("Usange: python copy_repos.py source_dir target_dir")

53
misc/scripts_app/export_all.sh Executable file
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#!/bin/bash
set -e
version=""
version_snake_cased=""
if [ ! -z $1 ]; then
version="."
version+=$1
version_snake_cased=${version//./_}
fi
project_root=$(pwd)
rm -Rf ./export
mkdir export
mkdir export/broken_seals${version_snake_cased}_android_release
mkdir export/broken_seals${version_snake_cased}_android_debug
mkdir export/broken_seals${version_snake_cased}_linux
mkdir export/broken_seals${version_snake_cased}_windows
mkdir export/broken_seals${version_snake_cased}_javascript
mkdir export/broken_seals${version_snake_cased}_pi4
mkdir export/broken_seals${version_snake_cased}_osx
mkdir export/export_templates_bs${version_snake_cased}
./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export-debug Android-Release ${project_root}/export/broken_seals${version_snake_cased}_android_release/broken_seals${version_snake_cased}.apk
./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export-debug Android ${project_root}/export/broken_seals${version_snake_cased}_android_debug/broken_seals_debug${version_snake_cased}.apk
./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export Linux/X11 ${project_root}/export/broken_seals${version_snake_cased}_linux/broken_seals${version_snake_cased}_x11
./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export "Windows Desktop" ${project_root}/export/broken_seals${version_snake_cased}_windows/broken_seals${version_snake_cased}.exe
./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export HTML5 ${project_root}/export/broken_seals${version_snake_cased}_javascript/broken_seals.html
./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export PI4/X11 ${project_root}/export/broken_seals${version_snake_cased}_pi4/broken_seals${version_snake_cased}_pi4
./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export "Mac OSX" ${project_root}/export/broken_seals${version_snake_cased}_osx/broken_seals${version_snake_cased}.app
cp ./pandemonium_engine/bin/pandemonium.windows.opt.tools.64.exe ${project_root}/export/pandemonium.bs${version}.windows.opt.tools.64.exe
cp ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 ${project_root}/export/pandemonium.bs${version}.x11.opt.tools.64
cp ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.tools.32 ${project_root}/export/pandemonium.bs${version}.x11.pi4.opt.tools.32
cp ./pandemonium_engine/bin/pandemonium.javascript.opt.tools.threads.zip ${project_root}/export/pandemonium.bs${version}.javascript.opt.tools.zip
cp ./pandemonium_engine/bin/android_editor.apk ${project_root}/export/pandemonium.bs${version}.android_editor.apk
cp ./pandemonium_engine/bin/Pandemonium.app.zip ${project_root}/export/pandemonium.bs${version}.osx.opt.tools.zip
cp ./pandemonium_engine/bin/android_debug.apk ${project_root}/export/export_templates_bs${version_snake_cased}/android_debug.apk
cp ./pandemonium_engine/bin/android_release.apk ${project_root}/export/export_templates_bs${version_snake_cased}/android_release.apk
cp ./pandemonium_engine/bin/pandemonium.javascript.opt.debug.zip ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.javascript.opt.debug.zip
cp ./pandemonium_engine/bin/pandemonium.javascript.opt.zip ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.javascript.opt.zip
cp ./pandemonium_engine/bin/pandemonium.windows.opt.64.exe ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.windows.opt.64.exe
cp ./pandemonium_engine/bin/pandemonium.windows.opt.debug.64.exe ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.windows.opt.debug.64.exe
cp ./pandemonium_engine/bin/pandemonium.x11.opt.64 ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.x11.opt.64
cp ./pandemonium_engine/bin/pandemonium.x11.opt.debug.64 ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.x11.opt.debug.64
cp ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.32 ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.x11.pi4.opt.32
cp ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.debug.32 ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.x11.pi4.opt.debug.32
cp ./pandemonium_engine/bin/osx.zip ${project_root}/export/export_templates_bs${version_snake_cased}/osx.zip

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#!/bin/bash
set -e
version=""
version_snake_cased=""
if [ ! -z $1 ]; then
version="."
version+=$1
version_snake_cased=${version//./_}
fi
project_root=$(pwd)
rm -Rf ./release
mkdir release
cd export
rm -Rf broken_seals${version_snake_cased}_full_source
rm -Rf broken_seals${version_snake_cased}_game_source
mkdir broken_seals${version_snake_cased}_full_source
mkdir broken_seals${version_snake_cased}_game_source
# Warn if a file is over a megabyte. Used to catch big temporary files that would slip through outherwise
python ../tools/copy_repos.py ../ ./broken_seals${version_snake_cased}_full_source 1048576
python ../tools/copy_repos.py ../game/ ./broken_seals${version_snake_cased}_game_source
zip -q ../release/broken_seals${version_snake_cased}_android_debug.zip ./broken_seals${version_snake_cased}_android_debug/*
zip -q ../release/broken_seals${version_snake_cased}_android_release.zip ./broken_seals${version_snake_cased}_android_release/*
zip -q ../release/broken_seals${version_snake_cased}_javascript.zip ./broken_seals${version_snake_cased}_javascript/*
zip -q ../release/broken_seals${version_snake_cased}_linux.zip ./broken_seals${version_snake_cased}_linux/*
zip -q ../release/broken_seals${version_snake_cased}_windows.zip ./broken_seals${version_snake_cased}_windows/*
zip -q ../release/broken_seals${version_snake_cased}_pi4.zip ./broken_seals${version_snake_cased}_pi4/*
zip -r -q ../release/broken_seals${version_snake_cased}_osx.zip ./broken_seals${version_snake_cased}_osx/*
# Editor
zip -q ../release/editor_windows_bs${version_snake_cased}.zip ./pandemonium.bs${version}.windows.opt.tools.64.exe
zip -q ../release/editor_linux_bs${version_snake_cased}.zip ./pandemonium.bs${version}.x11.opt.tools.64
zip -q ../release/editor_pi4_bs${version_snake_cased}.zip ./pandemonium.bs${version}.x11.pi4.opt.tools.32
cp ./pandemonium.bs${version}.javascript.opt.tools.zip ../release/editor_javascript_bs${version_snake_cased}.zip
zip -q ../release/editor_osx_bs${version_snake_cased}.zip ./pandemonium.bs${version}.osx.opt.tools.zip
zip -q ../release/pandemonium.bs${version}.android_editor.zip ./pandemonium.bs${version}.android_editor.apk
zip -q ../release/export_templates_bs${version_snake_cased}.zip ./export_templates_bs${version_snake_cased}/*
#mv ../release/export_templates_bs${version_snake_cased}.zip ../release/export_templates_bs${version_snake_cased}.tpz
zip -q -r ../release/broken_seals${version_snake_cased}_full_source.zip ./broken_seals${version_snake_cased}_full_source/*
zip -q -r ../release/broken_seals${version_snake_cased}_game_source.zip ./broken_seals${version_snake_cased}_game_source/*
cd ..

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pandemonium_branch = 'master'
engine_repository = [ ['https://github.com/Relintai/pandemonium_engine.git', 'git@github.com:Relintai/pandemonium_engine.git'], 'pandemonium_engine', '' ]
module_repositories = [
#[ ['https://github.com/Relintai/entity_spell_system.git', 'git@github.com:Relintai/entity_spell_system.git'], 'entity_spell_system', '' ],
#[ ['https://github.com/Relintai/ui_extensions.git', 'git@github.com:Relintai/ui_extensions.git'], 'ui_extensions', '' ],
#[ ['https://github.com/Relintai/texture_packer.git', 'git@github.com:Relintai/texture_packer.git'], 'texture_packer', '' ],
#[ ['https://github.com/Relintai/godot_fastnoise.git', 'git@github.com:Relintai/godot_fastnoise.git'], 'fastnoise', '' ],
#[ ['https://github.com/Relintai/mesh_data_resource.git', 'git@github.com:Relintai/mesh_data_resource.git'], 'mesh_data_resource', '' ],
#[ ['https://github.com/Relintai/props.git', 'git@github.com:Relintai/props.git'], 'props', '' ],
#[ ['https://github.com/Relintai/mesh_utils.git', 'git@github.com:Relintai/mesh_utils.git'], 'mesh_utils', '' ],
#[ ['https://github.com/Relintai/broken_seals_module.git', 'git@github.com:Relintai/broken_seals_module.git'], 'broken_seals_module', '' ],
#[ ['https://github.com/Relintai/thread_pool.git', 'git@github.com:Relintai/thread_pool.git'], 'thread_pool', '' ],
#[ ['https://github.com/Relintai/terraman.git', 'git@github.com:Relintai/terraman.git'], 'terraman', '' ],
]
removed_modules = [
#[ ['https://github.com/Relintai/voxelman.git', 'git@github.com:Relintai/voxelman.git'], 'voxelman', '' ],
#[ ['https://github.com/Relintai/procedural_animations.git', 'git@github.com:Relintai/procedural_animations.git'], 'procedural_animations', '' ],
#[ ['https://github.com/Relintai/world_generator.git', 'git@github.com:Relintai/world_generator.git'], 'world_generator', '' ],
]
addon_repositories = [
]
third_party_addon_repositories = [
]
slim_args = 'module_webm_enabled=no module_arkit_enabled=no module_visual_script_enabled=no module_gdnative_enabled=no module_mobile_vr_enabled=no module_theora_enabled=no module_xatlas_unwrap_enabled=no'

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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "build and debug",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/bin/godot.x11.opt.tools.64",
"args": [
"--path",
"${workspaceFolder}/../game/"
],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [
{
"name": "LD_LIBRARY_PATH",
"value": "${workspaceFolder}/bin/"
}
],
"externalConsole": false,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "build",
//"miDebuggerPath": "/usr/bin/gdb"
},
{
"name": "debug",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/bin/godot.x11.opt.tools.64",
//"args": ["-e"],
"args": [
"--path",
"${workspaceFolder}/../game/",
],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [
{
"name": "LD_LIBRARY_PATH",
"value": "${workspaceFolder}/bin/"
}
],
"externalConsole": false,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
//"preLaunchTask": "build",
//"miDebuggerPath": "/usr/bin/gdb"
}
]
}

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{
"files.associations": {
"functional": "cpp",
},
"editor.formatOnSave": true
}

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{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "build",
"type": "shell",
"command": "scons",
"group": "build",
"args": [
"platform=x11",
"custom_modules_shared=yes",
"target=release_debug",
//"bin/libess.x11.opt.tools.64.so",
//"bin/libtexture_packer.x11.opt.tools.64.so",
"bin/libvoxelman.x11.opt.tools.64.so",
//"bin/libworld_generator.x11.opt.tools.64.so",
//"bin/libprocedural_animations.x11.opt.tools.64.so",
//"bin/libfqms.x11.opt.tools.64.so",
"-j3"
],
"problemMatcher": "$msCompile"
}
]
}