Commit Graph

85 Commits

Author SHA1 Message Date
Hugo Locurcio
e9dfc11669 Improve documentation for Camera3D.project_ray_{normal,origin}
This mentions that internally, the inverse camera projection is used
to perform projections.

(cherry picked from commit fbec10179ad2a058a5f6d2689dba9db813bdc83f)
2022-07-27 19:11:59 +02:00
FireForge
cacca31e08 Expose EditorSpinSlider.hide_slider
(cherry picked from commit 8e752b06e8a0f116991a0e618cc47e4fe2f3d270)
2022-07-27 19:11:34 +02:00
fcd37a8c38 Ported: Add missing class doc to NavigationMeshGenerator.
Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
- smix8
214a00ca2e
2022-07-27 19:07:12 +02:00
08c0756260 Ported: Add NavigationServer2D/3D API functions to find missing RID info
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
- smix8
3977eb9107
2022-07-27 18:58:09 +02:00
ad080c7017 Ported: Disable threaded NavigationMesh bake on unsupported OS. Automatically disables threaded NavigationMesh bake when OS does not support threads. - smix8
c3b39ca1e9
2022-07-27 18:51:18 +02:00
smix8
4a5982b9e1 Expose NavigationObstacle2D/3D get_rid() and add config warning
Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.

(cherry picked from commit 001d89223f1377717d2b3d5ec453ff8dd3604182)
2022-07-27 18:49:00 +02:00
SnailRhymer
b574b0371d Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.

(cherry picked from commit bdf086c781f2f5d1bf5f4f11f0b29a94a629a0ec)
2022-07-27 18:48:21 +02:00
1ed7c12ad4 Ported: Improve AnimatedSprite2D description in the class reference - Megamega53
559c20aa2f
2022-07-27 18:47:43 +02:00
SnailRhymer
e513628c50 Indent bullet points in enum descriptions
When converting doc xml files to rst, add an indenation level to bullet points in the text description of enum values.
Also add check to avoid out of bounds error in rstize_text.

(cherry picked from commit 38cf07b768074b9f9fd5e9081cce9af2dc8b089f)
2022-07-27 18:45:16 +02:00
b4ed478b6c Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi
bdbbc78da4
2022-07-27 18:32:54 +02:00
Nicholas Huelin
c1010f7d1b Fix inconsistent naming in Time
(cherry picked from commit 8409d92282e71f8ad479f48d6b1f6d52eb73ae39)
2022-07-27 18:28:47 +02:00
cb6e070227 ported: Make auto_accept_quit and quit_on_go_back properties. - timothyqiu
58650af062
2022-07-27 18:26:15 +02:00
Haoyu Qiu
a29aac105f Swap the meaning of CURSOR_WAIT and CURSOR_BUSY 2022-07-27 18:18:12 +02:00
ead2208a84 Ported: Improve documentation related to Pool*Array value passing caveats - Calinou
b47466bc59
2022-07-27 18:17:30 +02:00
FireForge
71d20ea670 Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
Hugo Locurcio
8c930d98b8 Use a floating-point number for the timeout property in HTTPRequest
This allows for greater precision when specifying a timeout in
HTTPRequest in `3.x`, similar to what is already possible in `master`.
2022-07-27 18:01:11 +02:00
48eee02c1d Ported: Add search methods for pool arrays
* has()
* count()
* find()
* rfind()
- timothyqiu
3d1644f7c3
2022-07-27 15:44:10 +02:00
Michael Alexsander
9af14c8d90 Add font_separator to PopupMenu 2022-07-27 15:21:19 +02:00
eaa0c1016a Ported: Physics Interpolation - add interpolation mode property to node
Exposes the "interpolated" flag on nodes via a property, physics_interpolation_mode.
Mode can be INHERIT, OFF and ON. This makes it easy to turn off interpolation for nodes in the editor, versus via code. - lawnjelly
0ab077fcef
2022-07-27 15:16:37 +02:00
smix8
62518e9a95 Allow AStar/AStar2D zero point weight
Allow AStar/AStar2D zero point weight.

Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-07-27 15:01:51 +02:00
Hugo Locurcio
b55610eeed Handle CLI arguments without a value in OS.get_cmdline_args() example
Command lines such as `--host --address 127.0.0.1` are now parsed as
`{"host": "", "address": "127.0.0.1"}`.
2022-07-27 15:01:31 +02:00
850a84584d ported: Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function. - mdavisprog
53fb0440d3
I did change it a bit.
2022-07-27 14:46:53 +02:00
kleonc
9699bac7af Tree::get_edited Fix in docs example code 2022-07-27 14:38:30 +02:00
Micky
8da8d44132 Specify return value of Transform3D.scaled() and more
Add more `[code]` (Transform3D)

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>

Add more `[code]` (Transform2D)

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
(cherry picked from commit 87599054d26faa534e206959c12ef70f3a1e92f5)
2022-07-27 14:37:50 +02:00
Chris verBurg
019b8f009b Link to Container tutorial
Users happening across any of the Container pages may not already know the intent of Containers, or which others are available.  This commit adds a link to the existing "GUI containers" page in their tutorials sections.

(cherry picked from commit 3b941ed98cfb1f72c35684f1d4d458dacd482c63)
2022-07-27 14:28:54 +02:00
Pawel Lampe
106c45519b Add ability to bake_navigation_mesh off thread.
This feature makes it possible to workaround problems such as:
 - long baking time due to heavy synchronization when parsing geometry
   from mesh instances
 - crash when freeing `NavigationMeshInstance` while baking
 - errors when actively baking node tree is being detached from the
   scene tree
2022-07-27 14:14:50 +02:00
Haoyu Qiu
1b18fda613 Document RichTextLabel append_bbcode/parse_bbcode always return OK 2022-07-27 14:11:37 +02:00
b1fa7891f9 Ported: Improve documentation for tonemapping operators - Calinou
035cb7fcb0
2022-07-27 13:57:19 +02:00
smix8
1317f7000a Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
2022-07-27 13:54:43 +02:00
9071569b3b Ported: Document the ProximityGroup class - Calinou, MJacred
fb345a924d
2022-07-27 13:46:51 +02:00
Hugo Locurcio
342e09db7b Document workarounds for 2D line and polygon antialiasing 2022-07-27 13:41:51 +02:00
86045019c4 Ported: doc: Fix a couple broken links to a moved page - akien-mga
8ee69a88c1
2022-07-27 13:41:36 +02:00
b9fb0ae733 Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
153dc4d57e
2022-07-27 13:37:17 +02:00
Hugo Locurcio
de8e9fc231 Add a Skew property to StyleBoxFlat
This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-07-27 13:07:30 +02:00
smix8
fa0b1f561a Expose VisualServer.texture_set_proxy() to GDScript
Expose VisualServer.texture_set_proxy() to GDScript
2022-07-27 13:06:42 +02:00
twi
0768f95415 Update link to vector2_angle_to_point.png 2022-07-27 09:05:31 +02:00
kobewi
15a58cabc0 Expose move_to_trash()
(cherry picked from commit b80e52f04899d28ea191ce3eaad9fdb76bc11b52)
2022-07-27 09:04:19 +02:00
kleonc
78aff244f1 Fix Image.blit_rect/blend_rect() for negative p_dest point
(cherry picked from commit 4038bc0c369578c7483a5b1eae31e1ab4f35db34)
2022-07-27 09:03:55 +02:00
kobewi
4d6dd2e452 Improve descriptions for drag methods
(cherry picked from commit 31a23ab33f6ac80931c7f0027ff4f15f4a3c2172)
2022-07-27 08:54:38 +02:00
GTcreyon
4facccc520 Changed "pair" to "triplet" in Vector3 definition
(cherry picked from commit ce1fcfcff9d5056127deb8da70f8823be1654e1f)
2022-07-27 01:26:10 +02:00
Haoyu Qiu
718fad73eb Document timestamp decimal fraction in Time
(cherry picked from commit 1b891069cd0ea672276888ea0e0159b5cedc5cc9)
2022-07-27 01:25:36 +02:00
8156e2ba36 Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
8fb9c96df9
2022-07-27 01:23:10 +02:00
d1108dc8bc Ported: Implement Scene Unique Nodes - KoBeWi
e1c74ae83f
2022-07-27 00:45:48 +02:00
f3ec84fa78 Ported: Add a method for obtaining display cutouts on Android - madmiraal
ec2270b88f
2022-07-27 00:21:20 +02:00
Haoyu Qiu
aed26cc13b Bind Semaphore.try_wait() 2022-07-26 15:55:06 +02:00
50ed908929 Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
77b6f7595a
2022-07-26 15:49:30 +02:00
b4dcb3996b Ported: Remove Array link in description of PoolArrays - timothyqiu
4fda4f31c2
2022-07-26 15:16:21 +02:00
Markus Sauermann
963e5a12b1 Add a note about collisions in different canvases.
(cherry picked from commit b9c91d620e829f2f4cea8037492ed6939e4aad87)
2022-07-26 12:43:04 +02:00
a25fb35179 Ported: Improves EditorInspector documentation - timothyqiu
6598eb9547
2022-07-26 12:40:35 +02:00
Ryan Roden-Corrent
794c54a386 Clarify Array.erase for nonexistant element.
The docs specify that Array.remove does nothing if the index does not
exist. Array.erase does not have a similar phrase, so it's unclear if
erase will print an error, or silently do nothing.

(cherry picked from commit f84e2db35e2f6eceb4f8c3a1e8e9de7adf6f4c30)
2022-07-26 12:36:19 +02:00