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26f0c17732
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Initial cleanup for the logger.
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2022-06-11 15:27:52 +02:00 |
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9ceba2ce3b
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Added a logger backend skeleton class.
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2022-06-11 15:27:33 +02:00 |
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08efdb72ec
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Added my logger from rcpp_framework. It's not in the build yet.
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2022-06-11 14:20:20 +02:00 |
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dee3f6b05b
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Fix typo in CowData's fill(). This fixes the issues with WaveFormCollapse.
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2022-04-23 21:32:33 +02:00 |
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b0a042fb24
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Added fill method to Vector and CowData.
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2022-04-21 16:30:21 +02:00 |
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93370e9c1d
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Move the definition of contains() from PoolVector class to the bottom of the file. I'm hoping to avoid a new potential divide by 0 warning on windows.
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2022-04-19 00:33:35 +02:00 |
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d252ecd131
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Added contains method to PoolVector.
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2022-04-18 12:58:39 +02:00 |
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accd8458c8
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
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c054c4db58
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Cleaned up more remnants of the mono module.
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2022-03-23 23:10:27 +01:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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174326d6c3
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Fix an another warning.
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2022-03-23 15:51:34 +01:00 |
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efddf93a8e
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Added lookup_ptr method to OAHashMap.
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2022-03-23 15:06:29 +01:00 |
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53066a4a82
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Added const qualifier to PoolVector's subarray().
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2022-03-23 15:05:33 +01:00 |
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94d4abe77d
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Added is_null() helper method to variant.
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2022-03-22 09:38:10 +01:00 |
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fd20cdfb0f
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Fix regression with dictionaries because of the variant srtingname support.
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2022-03-21 23:22:19 +01:00 |
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8273710235
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Implement stringname specific logic for variant::set, and Variant::get.
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2022-03-21 22:38:25 +01:00 |
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c9b612f012
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
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71f66e0622
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Added the new variabt types to ResourceFormatBinary.
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2022-03-21 18:20:41 +01:00 |
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23a106b50c
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Implemented missing cases for the new variant types to marshalls.
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2022-03-21 18:18:57 +01:00 |
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527cfb88aa
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Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
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2022-03-21 14:01:31 +01:00 |
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34547120dd
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Added Vector3i from godot4.
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2022-03-21 02:13:08 +01:00 |
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05d5f1b181
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Now Rect2i is in it's own header and cpp file.
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2022-03-21 02:08:38 +01:00 |
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987f77442a
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Now Vector2i is in it's own header and cpp file.
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2022-03-21 01:50:02 +01:00 |
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185cfb3291
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Backported: RID: Change comparison operators to use RID_Data id instead of address. This should helps making sorting more deterministic in physics and rendering. The same change was done for 4.0 in 4f16397. - akien-mga - 797321fec4
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2022-03-20 20:22:15 +01:00 |
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9867b18f49
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Backported by hand: Ensure minimum modifiers are pressed when matching actions - madmiraal (88c723c33c )
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2022-03-20 14:45:57 +01:00 |
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bad39216b9
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Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
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2022-03-20 13:30:49 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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7d8a93324e
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Used the include guard script on core classes.
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2022-03-17 21:58:11 +01:00 |
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5767e12b56
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Removed editor feature profiles.
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2022-03-16 01:17:27 +01:00 |
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00285e8b24
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Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
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2022-03-15 17:01:21 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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