pandemonium_engine/core
2022-03-21 02:08:38 +01:00
..
bind Clang format all files. 2022-03-18 19:00:13 +01:00
crypto Clang format all files. 2022-03-18 19:00:13 +01:00
io Clang format all files. 2022-03-18 19:00:13 +01:00
math Now Rect2i is in it's own header and cpp file. 2022-03-21 02:08:38 +01:00
os Now Vector2i is in it's own header and cpp file. 2022-03-21 01:50:02 +01:00
array.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
array.h Clang format all files. 2022-03-18 19:00:13 +01:00
bitfield_dynamic.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bitfield_dynamic.h Clang format all files. 2022-03-18 19:00:13 +01:00
class_db.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
class_db.h Clang format all files. 2022-03-18 19:00:13 +01:00
color_names.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
color.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
color.h Clang format all files. 2022-03-18 19:00:13 +01:00
command_queue_mt.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
command_queue_mt.h Clang format all files. 2022-03-18 19:00:13 +01:00
compressed_translation.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
compressed_translation.h Clang format all files. 2022-03-18 19:00:13 +01:00
core_builders.py Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
core_string_names.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
core_string_names.h Clang format all files. 2022-03-18 19:00:13 +01:00
cowdata.h Clang format all files. 2022-03-18 19:00:13 +01:00
dictionary.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
dictionary.h Clang format all files. 2022-03-18 19:00:13 +01:00
engine.cpp Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
engine.h Clang format all files. 2022-03-18 19:00:13 +01:00
error_list.h Clang format all files. 2022-03-18 19:00:13 +01:00
error_macros.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
error_macros.h Clang format all files. 2022-03-18 19:00:13 +01:00
func_ref.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
func_ref.h Clang format all files. 2022-03-18 19:00:13 +01:00
global_constants.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
global_constants.h Clang format all files. 2022-03-18 19:00:13 +01:00
hash_map.h Clang format all files. 2022-03-18 19:00:13 +01:00
hashfuncs.h Clang format all files. 2022-03-18 19:00:13 +01:00
image.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
image.h Clang format all files. 2022-03-18 19:00:13 +01:00
input_map.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
input_map.h Clang format all files. 2022-03-18 19:00:13 +01:00
int_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
list.h Clang format all files. 2022-03-18 19:00:13 +01:00
local_vector.h Clang format all files. 2022-03-18 19:00:13 +01:00
make_binders.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
map.h Clang format all files. 2022-03-18 19:00:13 +01:00
message_queue.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
message_queue.h Clang format all files. 2022-03-18 19:00:13 +01:00
method_bind.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
method_bind.h Clang format all files. 2022-03-18 19:00:13 +01:00
method_ptrcall.h Clang format all files. 2022-03-18 19:00:13 +01:00
node_path.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
node_path.h Clang format all files. 2022-03-18 19:00:13 +01:00
oa_hash_map.h Clang format all files. 2022-03-18 19:00:13 +01:00
object_id.h Clang format all files. 2022-03-18 19:00:13 +01:00
object_rc.h Clang format all files. 2022-03-18 19:00:13 +01:00
object.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
object.h Clang format all files. 2022-03-18 19:00:13 +01:00
ordered_hash_map.h Clang format all files. 2022-03-18 19:00:13 +01:00
packed_data_container.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
packed_data_container.h Clang format all files. 2022-03-18 19:00:13 +01:00
paged_allocator.h Clang format all files. 2022-03-18 19:00:13 +01:00
pair.h Clang format all files. 2022-03-18 19:00:13 +01:00
path_remap.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
path_remap.h Clang format all files. 2022-03-18 19:00:13 +01:00
pool_allocator.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
pool_allocator.h Clang format all files. 2022-03-18 19:00:13 +01:00
pool_vector.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
pool_vector.h Clang format all files. 2022-03-18 19:00:13 +01:00
pooled_list.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
print_string.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
print_string.h Clang format all files. 2022-03-18 19:00:13 +01:00
project_settings.cpp Removed editor feature profiles. 2022-03-16 01:17:27 +01:00
project_settings.h Clang format all files. 2022-03-18 19:00:13 +01:00
ref_ptr.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
ref_ptr.h Clang format all files. 2022-03-18 19:00:13 +01:00
reference.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
reference.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_core_types.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
register_core_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
resource.h Clang format all files. 2022-03-18 19:00:13 +01:00
rid_handle.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
rid_handle.h Clang format all files. 2022-03-18 19:00:13 +01:00
rid.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
rid.h Backported: RID: Change comparison operators to use RID_Data id instead of address. This should helps making sorting more deterministic in physics and rendering. The same change was done for 4.0 in 4f16397. - akien-mga - 797321fec4 2022-03-20 20:22:15 +01:00
ring_buffer.h Clang format all files. 2022-03-18 19:00:13 +01:00
safe_refcount.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
safe_refcount.h Clang format all files. 2022-03-18 19:00:13 +01:00
script_debugger_local.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
script_debugger_local.h Clang format all files. 2022-03-18 19:00:13 +01:00
script_language.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
script_language.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
self_list.h Clang format all files. 2022-03-18 19:00:13 +01:00
set.h Clang format all files. 2022-03-18 19:00:13 +01:00
simple_type.h Clang format all files. 2022-03-18 19:00:13 +01:00
sort_array.h Clang format all files. 2022-03-18 19:00:13 +01:00
string_buffer.h Clang format all files. 2022-03-18 19:00:13 +01:00
string_builder.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
string_builder.h Clang format all files. 2022-03-18 19:00:13 +01:00
string_name.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
string_name.h Clang format all files. 2022-03-18 19:00:13 +01:00
threaded_callable_queue.h Clang format all files. 2022-03-18 19:00:13 +01:00
translation.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
translation.h Clang format all files. 2022-03-18 19:00:13 +01:00
type_info.h Clang format all files. 2022-03-18 19:00:13 +01:00
typedefs.h Clang format all files. 2022-03-18 19:00:13 +01:00
ucaps.h Clang format all files. 2022-03-18 19:00:13 +01:00
undo_redo.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
undo_redo.h Clang format all files. 2022-03-18 19:00:13 +01:00
ustring.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
ustring.h Clang format all files. 2022-03-18 19:00:13 +01:00
variant_call.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
variant_op.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
variant_parser.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
variant_parser.h Clang format all files. 2022-03-18 19:00:13 +01:00
variant.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
variant.h Clang format all files. 2022-03-18 19:00:13 +01:00
vector.h Clang format all files. 2022-03-18 19:00:13 +01:00
version.h Clang format all files. 2022-03-18 19:00:13 +01:00
vmap.h Clang format all files. 2022-03-18 19:00:13 +01:00
vset.h Clang format all files. 2022-03-18 19:00:13 +01:00