Commit Graph

76 Commits

Author SHA1 Message Date
e8625c21fe Small improvements to the android platform. 2022-09-17 16:31:49 +02:00
554cf8c861 Fix android build. 2022-09-17 12:30:19 +02:00
ccba47dc7c Ported: Cleanup the Android input logic implementation - m4gr3d
440fa10246
2022-09-17 11:35:25 +02:00
0c1bfd8ea7 Fix inconsistent override warning. 2022-09-17 00:40:05 +02:00
Rémi Verschelde
c708c44180 SCons: Refactor LTO options with lto=<none|thin|full>
Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.

Also add `linker` option to `server` platform missed in #63283.

Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-16 22:54:09 +02:00
Fredia Huya-Kouadio
a6a5b60235 Additional fixes to the Android get_current_dir() implementation. 2022-09-16 22:45:21 +02:00
bruvzg
11cebc25fa Use clang as assembler to ensure preprocessing is done, and add assembler "target" flag.
(cherry picked from commit e87377856174075e38b6d2ca338f28ffa0d9f59f)
2022-09-16 21:44:01 +02:00
3a99f0afa1 Fix warning. 2022-09-16 19:37:29 +02:00
Fredia Huya-Kouadio
076a1a3253 Fix issue with get_current_dir() returning the wrong path on Android 2022-09-16 19:36:41 +02:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
b2e5cd5f2c Fix an another compile error. 2022-08-19 16:54:20 +02:00
bd58e6b989 Fix android build. 2022-08-19 16:21:38 +02:00
58da70524b Ported: Add support for multiple virtual keyboard types - brianwinterpixel
ce24b48e50
2022-08-19 16:18:53 +02:00
56f71c7275 Ported: Refactor the export checking logic to improve separation of concerns - m4gr3d
d2213f76a9
2022-08-19 12:08:35 +02:00
6821dfb26e Ported: Disable threads used to check on plugins to load
The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
- m4gr3d
3ac6b6a596
2022-08-19 02:37:43 +02:00
54c49a25a0 Ported: Fix issue preventing the Android Editor from displaying the project content
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
-m4gr3d
30479543b0
2022-08-19 02:23:57 +02:00
6be9bf5dfe Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
f8c50f271b Fix include. 2022-08-17 18:12:48 +02:00
9757c39f05 Moved a few more core classes. 2022-08-17 17:43:49 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
be16fe23ad Moved the error macros. 2022-08-17 15:14:19 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
9555ee56b9 Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
Rémi Verschelde
2ca1470010 File: Re-add support to skip CR (\r) in File::get_as_text
This was removed in #63481, and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.

For performance this is done directly in `String::parse_utf8`.

Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.

Supersedes #63717.

(cherry picked from commit 1418f97c70a5551bdbfeea853cbc479b32ea9e08)
2022-08-02 17:58:32 +02:00
a5381e1c18 Fix typo. 2022-08-02 16:29:52 +02:00
7a274ee454 Fix android editor build. 2022-08-02 16:27:43 +02:00
a917d1bed4 Ported: Address remaining scoped storage regressions
- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
- m4gr3d
fc2c202312
2022-07-29 23:48:31 +02:00
e7100658d4 Ported: Fix exit code of --help and --version, and test them in CI
Corrects prior regression which caused ERROR output and exit code of 1. - Bromeon
861e155543
2022-07-29 21:45:04 +02:00
8107f6fea6 Fix an another import. 2022-07-29 21:05:20 +02:00
17f9583dc0 Fix imports. 2022-07-29 20:33:57 +02:00
7ed3705487 Ported: Fix issue causing the Android Editor port to crash when saving a scene
In addition:
- Disable 'adb devices' query (not supported when running the editor on Android devices
- Add `move_to_trash` implementation for Android devices
- m4gr3d
27b63247fd
2022-07-29 20:15:01 +02:00
65b888f597 Fix typo. 2022-07-29 20:01:31 +02:00
64d315631a Added overrides. 2022-07-29 19:46:24 +02:00
6291a6695d Fix typo. 2022-07-29 19:38:24 +02:00
9d76074b58 Ported: Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
- m4gr3d
24e3b3b88d
2022-07-29 19:24:07 +02:00
baad7f01a0 Ported:Upgrade Android NDK to r23 LTS - madmiraal
061c280873
2022-07-29 18:12:25 +02:00
fef163cd57 Ported: Update android:targetSdkVersion from 30 to 31
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.
Read more here: https://developer.android.com/google/play/requirements/target-sdk
- gumaciel
a38119a746
2022-07-29 12:07:26 +02:00
845d0771b1 Ported: Remove broken scroll gesture on Android - madmiraal
9091309ab7
2022-07-29 11:46:13 +02:00
1e747ac9ba Ported: Ensure joystick has been added or not already removed when processing input.
50bf882fcc
2022-07-29 10:12:37 +02:00
6225d5e6b5 Added missing scripts. 2022-07-29 09:22:06 +02:00
d6e3a9e014 Ported: Migrate the Godot Editor java source file to Kotlin. - m4gr3d
5946b4bdc6
2022-07-29 09:00:31 +02:00
b829fff345 Ported: Ensure Android Java and Kotlin compile to the same version - madmiraal
9f0dba8b65
2022-07-29 08:35:59 +02:00
43131ad4cb Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
f5fa1ca944
2022-07-28 18:40:46 +02:00
d95091efab Ported: Misc editor tweaks and polishes:
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
-m4gr3d
05fc140ee6
2022-07-28 14:14:34 +02:00
5a72ab5669 Ported: Only use Android fullscreen theme for splash screen - madmiraal
caaaef68b4
2022-07-28 13:24:22 +02:00
Rémi Verschelde
0f9ab62c91 Android: Change export plugin poll to 300 ms
This removes the reliance on the not-so-fully-implemented Power API,
which throws an error in the HTML5 editor.

This was already changed to 200 ms in the master branch, and here I
picked 300 ms to be consistent with the iOS export plugin. All these
thread sleeps need to be re-assessed together to be made more
consistent (and possibly configurable - and most importantly battery
preserving by default).
2022-07-28 11:11:52 +02:00
ed207ab5da Ported: Remove duplicate Android sensor listener registrations - madmiraal
b66b153b8c
2022-07-28 10:08:07 +02:00