pandemonium_engine/platform/android
Relintai d95091efab Ported: Misc editor tweaks and polishes:
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
-m4gr3d
05fc140ee6
2022-07-28 14:14:34 +02:00
..
api
export Android: Change export plugin poll to 300 ms 2022-07-28 11:11:52 +02:00
java Ported: Misc editor tweaks and polishes: 2022-07-28 14:14:34 +02:00
plugin
android_input_handler.cpp
android_input_handler.h
android_keys_utils.cpp
android_keys_utils.h
audio_driver_opensl.cpp
audio_driver_opensl.h
detect.py
dir_access_jandroid.cpp
dir_access_jandroid.h
file_access_android.cpp
file_access_android.h
java_class_wrapper.cpp
java_pandemonium_io_wrapper.cpp
java_pandemonium_io_wrapper.h
java_pandemonium_lib_jni.cpp
java_pandemonium_lib_jni.h
java_pandemonium_wrapper.cpp
java_pandemonium_wrapper.h
jni_utils.cpp
jni_utils.h
logo.png
net_socket_android.cpp
net_socket_android.h
os_android.cpp
os_android.h
platform_config.h
power_android.cpp
power_android.h
README.md
run_icon.png
SCsub
string_android.h
thread_jandroid.cpp
thread_jandroid.h

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.