Commit Graph

10 Commits

Author SHA1 Message Date
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
Hugo Locurcio
089135783e Hide triplanar sharpness when triplanar is disabled in SpatialMaterial
The Triplanar Sharpness property has no effect when Triplanar
is disabled.
2022-08-19 02:17:26 +02:00
Hugo Locurcio
1ce49593aa Use interleaved gradient noise for distance fade
This provides better visuals and performance compared to the previous
ordered dither.
2022-08-19 02:14:27 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
f5dc24f4d5 Fix typo. 2022-07-27 23:45:42 +02:00
7fd0b29642 Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
dc6d8d6098
2022-07-27 23:40:35 +02:00
Hugo Locurcio
724566309b Print warning in SpatialMaterial when depth and triplanar are active
Using both depth mapping and triplanar mapping isn't supported.
2022-07-27 14:09:11 +02:00
f8e54698e4 Include cleanups for resources. 2022-03-18 18:48:49 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00