16dd2f1141
Ported: Clarify NavigationAgent radius property
...
Documents Navigation radius property, especially that it affects avoidance only.
- smix8
7aff541538
2022-07-29 18:13:29 +02:00
6101beb960
Ported: Add NavigationAgent desired path distance - smix8
...
88e42b2915
2022-07-29 11:36:09 +02:00
2e0589f63a
Ported: [3.5] Add NavigationAgent2D/3D set_navigation_map() function
...
Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
- smix8
c6f9627c74
2022-07-29 10:34:10 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
...
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
smix8
116b22c89d
Document the correct use of NavigationAgent path functions
...
Document the correct use of NavigationAgent path functions.
(cherry picked from commit 9c7f03aefc7d6918002641447cb979502ebea686)
2022-07-28 14:44:09 +02:00
smix8
3d2aa7b8fa
Document that NavigationAgent height offset is mostly a placebo
...
Document that NavigationAgent height offset is mostly a placebo.
(cherry picked from commit b1d98534154dafa208076e8f8d7c93e4a43726f9)
2022-07-28 14:38:49 +02:00
smix8
eaf28297ec
Process NavigationAgent2D/3D avoidance on demand only
...
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.
(cherry picked from commit 7f3688603cb3662e425cb7a1dce15459162c1dc6)
2022-07-27 23:13:40 +02:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00