Commit Graph

20 Commits

Author SHA1 Message Date
d63e561693 Make RAO and VertexLights2D work with the new LayeredTileMap setup. 2024-04-06 19:44:35 +02:00
3ac3c7da24 Backported from godot4: [TileMap] Fix forcing cleanup on exiting tree/canvas
- AThousandShips
09edece17d
2024-04-06 19:07:12 +02:00
8648a32667 Backported from Godot4: Expose TileMapLayer
- groud
3cd4b2859c
2024-04-06 18:35:58 +02:00
b353267679 Use blending for now with vertex lights in Layered Tile Maps. 2024-03-26 14:10:41 +01:00
fa68cf6872 Set up vertex lights 2d support for Layered Tile Maps. 2024-03-26 13:07:57 +01:00
5b18493589 Small tweaks. 2024-03-17 14:06:44 +01:00
be686f5db4 Update the tiles properly when a rao setting changes. 2024-03-12 06:07:44 +01:00
16699e7b5f Implemented RAO for LayeredTileMaps. 2024-03-12 00:51:00 +01:00
b376573e8a Fix arguments of the _use_tile_data_runtime_update() vmethod. 2024-03-10 10:34:14 +01:00
0f07cedf57 Work on layered tile maps. 2024-03-03 12:59:36 +01:00
2783a9d58a Work on layered tile maps. 2024-03-03 11:46:07 +01:00
275a9124de Work on layered tile maps. 2024-03-03 09:39:24 +01:00
b59530099e Work on fixing compile when layered tile maps are enabled. 2024-03-02 14:30:29 +01:00
160374e539 Work on fixing compile when layered tile maps are enabled. 2024-03-02 11:03:29 +01:00
13d0ac8d5d Work on fixing compile when layered tile maps are enabled. 2024-03-02 09:13:07 +01:00
962f1cb188 Mass replaced some types in the layered tile map module. 2024-03-02 08:11:38 +01:00
5f6121b719 Include cleanups. 2024-03-01 16:07:31 +01:00
ea5845c3cd Update class names in the layered tilemap module. 2024-03-01 15:36:53 +01:00
6a6d3acd96 Clang format everything. 2024-03-01 11:56:19 +01:00
b50acd2c89 Renamed files in the new module. 2024-03-01 11:46:13 +01:00