730bce8587
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
bd391e6fc7
Did the same change to cscript aswell.
2022-07-29 23:07:19 +02:00
8fb683fe5d
Also port hte previous fix to cscript.
2022-07-29 19:55:28 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
...
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
24eccc4281
Ported: Fix warnings found by Emscripten 3.1.10
...
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
- akien-mga
5e693b6d84
2022-07-27 18:39:35 +02:00
04e45474bb
Also apply the previous fix to cscript.
2022-07-27 13:38:43 +02:00
c8579ef63f
Removed yield from cscript.
2022-07-13 00:38:23 +02:00
c4edec424d
Separate syntax highlighting options.
2022-07-13 00:09:59 +02:00
8611d7d9c8
Removed rpc keywords from cscript. Note that networking should still work with it using rset_config (like how it works in engine side code).
2022-07-13 00:07:10 +02:00
73ac91dc86
Fixed remaining issues and added cscript to the build.
2022-07-12 22:58:44 +02:00
6b2db83031
Change script extension.
2022-07-12 21:38:17 +02:00
90e555ebb0
Rename cscript file names.
2022-07-12 20:04:37 +02:00
e92d4e0f97
Mass rename classes in the cscript module.
2022-07-12 19:55:21 +02:00
e687fc6a4a
Added a new cscript module. It's a copy of gdscript, and it's build is disabled for now. I plan to experiment with it to have a scripting language that's syntax is as close to c (c++) as possible.
2022-07-12 12:20:34 +02:00