Commit Graph

9 Commits

Author SHA1 Message Date
cf918406ae Renamed Skeleton's skeleton_updated signal to pose_updated to make the following backports that much easier. 2022-08-09 22:31:17 +02:00
lawnjelly
693c503213 Optimized Mesh Merging
Changes from PoolVector to LocalVector and pre-reserving vectors rather than push_back.
2022-07-28 13:46:56 +02:00
5ab825ddf8 Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function. - lawnjelly - cf1b3fdd55
2022-03-20 20:50:58 +01:00
34c3176c39 Fix skinning by default in MeshInstance even if the mesh is merged. 2022-03-20 14:13:44 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
052027dce4 Moved more includes to cpp files. 2022-03-17 10:26:23 +01:00
eeb7c04aaf Moved more includes to cpp files. 2022-03-16 20:53:38 +01:00
e111edf4f2 Cleaned up (hopefully all remaining) light baking things. 2022-03-15 21:07:14 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00