cf918406ae
Renamed Skeleton's skeleton_updated signal to pose_updated to make the following backports that much easier.
2022-08-09 22:31:17 +02:00
lawnjelly
693c503213
Optimized Mesh Merging
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Changes from PoolVector to LocalVector and pre-reserving vectors rather than push_back.
2022-07-28 13:46:56 +02:00
5ab825ddf8
Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
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For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function. - lawnjelly - cf1b3fdd55
2022-03-20 20:50:58 +01:00
34c3176c39
Fix skinning by default in MeshInstance even if the mesh is merged.
2022-03-20 14:13:44 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
052027dce4
Moved more includes to cpp files.
2022-03-17 10:26:23 +01:00
eeb7c04aaf
Moved more includes to cpp files.
2022-03-16 20:53:38 +01:00
e111edf4f2
Cleaned up (hopefully all remaining) light baking things.
2022-03-15 21:07:14 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00