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cda00a7b80
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Fixed most includes.
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2022-08-07 21:52:04 +02:00 |
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23c2a98ee1
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Deapplied ec19ed3723 from the gltf module for now.
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2022-08-07 21:36:44 +02:00 |
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7dd9df5e86
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Backport FileAccess and DirAccess usage.
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2022-08-07 21:26:40 +02:00 |
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1bc7531da7
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Remove Gridmap and CSG support from the gltf module.
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2022-08-07 21:02:32 +02:00 |
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fc7f3857da
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Mass replace godot4 class names to 3.x.
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2022-08-07 21:00:54 +02:00 |
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7c4416503e
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Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built.
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2022-08-07 20:52:06 +02:00 |
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PZerua
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8841a5f056
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Fix light intensity and attenuation import from GLTF
(cherry picked from commit aa7ab96e7163578f0318546b0b39a4d962e88511)
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2022-07-29 19:59:16 +02:00 |
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César Izurieta
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28aaf7cc78
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Fix gltf texture filename decoding
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2022-07-29 17:37:32 +02:00 |
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Lyuma
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19b13f9bdc
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gltf: Allow more than 4 joints but warn and ignore them.
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2022-07-28 19:03:48 +02:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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052027dce4
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Moved more includes to cpp files.
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2022-03-17 10:26:23 +01:00 |
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c621049e61
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Moved more includes to cpp files.
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2022-03-17 09:07:18 +01:00 |
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eeb7c04aaf
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Moved more includes to cpp files.
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2022-03-16 20:53:38 +01:00 |
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aaf91df4c1
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Also removed the MeshLibrary.
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2022-03-16 01:30:44 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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