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62e2b1623a
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Use NULLs.
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2023-08-30 13:24:46 +02:00 |
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5d93975c8d
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Ported: Fix custom res caching sub-res even if no-cache
-Razoric480
2ceb93bbef
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2023-08-30 12:55:37 +02:00 |
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37273d29c9
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Ported: Multirect - Fix refining regions for all derived Textures
Fixes allowing all derived texture types to modify region prior to rendering.
- lawnjelly
43b6205887
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2023-06-11 00:47:10 +02:00 |
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8642a7c722
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Ported: Fix rendering tiles using nested AtlasTextures
- kleonc
12c923cb8b
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2023-06-11 00:23:26 +02:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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Hugo Locurcio
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c751d9dc17
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Add an use_hdr property to GradientTexture to allow storing HDR colors
This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
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2022-08-19 02:18:16 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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FireForge
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73d95ac5e9
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Fix get_data() for GradientTexture2D
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2022-07-28 11:53:23 +02:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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8fbdcd18f9
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Same change to classes under scene.
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2022-03-17 22:57:56 +01:00 |
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938f72432e
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Removed the camera server.
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2022-03-16 02:16:15 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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