Commit Graph

69 Commits

Author SHA1 Message Date
615529eb6b Ported: [3.x] GLTF: Move shared defines into a separate gltf_defines.h file - aaronfranke
f1febed469
2022-11-30 15:50:09 +01:00
Aaron Franke
13b8c888a0 GLTF: Only list used extensions when they're actually used 2022-11-30 15:12:33 +01:00
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
54643bc1fc Re-extracted class docs. 2022-10-09 12:43:55 +02:00
cd944e8bbe Added back GridMap support for the GLTF module. 2022-10-08 23:58:46 +02:00
9ee18ce581 Moved the gltf export to the convert scene menu. 2022-10-08 22:34:51 +02:00
0117097bb6 Fixed compile. 2022-10-08 17:56:50 +02:00
LunaticInAHat
8e301d27ba GLTF import external images correctly 2022-10-08 17:48:32 +02:00
The Tophat Demon
3b7eb818e3 GLTF imports & exports material texture filters 2022-10-08 17:48:13 +02:00
32a37f081e Fixed PluginRefresher when a project only has one addon. 2022-10-04 18:10:27 +02:00
e558e0f700 Fix build when the new skeleton 3d module is disabled. 2022-08-28 16:01:50 +02:00
dc28777321 Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
a1974c8338 Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
714547cb17 Re-extracted class docs. 2022-08-21 00:40:49 +02:00
8108324700 Fix doc class strings, and add missing ones. 2022-08-21 00:32:32 +02:00
07d3771a12 Register text editor's resource format loader similarly to other engine ResourceFormatLoaders. 2022-08-20 02:05:46 +02:00
bafd6d1d8d Renamed AFTER_GUI_INPUT_DESELECT to AFTER_GUI_INPUT_NO_DESELECT. 2022-08-20 01:01:18 +02:00
a21352637e Fix infinite loop when reparenting bones in the bone editor. Also fixed issues with bones sometimes returning incorrect children. 2022-08-19 23:46:14 +02:00
95767b2cea Moved the editor only modules to a new editor_modules folder. 2022-08-19 22:46:53 +02:00