3ac3c7da24
Backported from godot4: [TileMap] Fix forcing cleanup on exiting tree/canvas
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- AThousandShips
09edece17d
2024-04-06 19:07:12 +02:00
cb55fa2292
Backported from godot4: Fixes "no cached rect" errors in TileMapLayer editor
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- groud
c928273c6c
2024-04-06 18:59:41 +02:00
4cad999f60
Backported from godot4: Correctly update TileMapLayer highlighting when disabling it
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- groud
256a6713f2
2024-04-06 18:42:37 +02:00
8648a32667
Backported from Godot4: Expose TileMapLayer
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- groud
3cd4b2859c
2024-04-06 18:35:58 +02:00
9ab9c3a9a4
Mark last backported commit.
2024-04-06 15:14:51 +02:00
577376b61f
Fix AnimationTree.
2024-04-06 14:00:16 +02:00
f6d9ca069f
Fix build.
2024-04-06 13:46:57 +02:00
ececc7991c
Backported dome of the codestyle improvements to math types from 3fb36bf395
.
2024-04-06 13:05:32 +02:00
4f93164401
Backported ORMSpatialMaterial from Godot 3.x without any breaking changes.
2024-04-06 12:57:23 +02:00
Ovnuniarchos
efcdf40d0c
FIXED: Trying to connect inexistent signal text_submitted.
2024-04-06 12:37:10 +02:00
bruvzg
620b30a86a
Backport locale selection improvements.
2024-04-06 12:37:02 +02:00
A Thousand Ships
240585c58b
Fix building with disable_3d
2024-04-06 12:25:17 +02:00
lawnjelly
a607ec6545
Fix SceneTree dock filter crash
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The filter was crashing for two reasons:
1) Deleting a child invalidated the iteration of children
2) Child was accessed after deletion
2024-04-06 12:24:45 +02:00
Aleksey Kapustyanenko
11cdb79005
Rotary input for 3.x
2024-04-06 12:20:05 +02:00
BZ1234567890
1b6d3f3e6e
Fix GodotEditText white box showing during game load
2024-04-06 12:14:56 +02:00
786cf445ac
Sync NativeScript's PROPERTY_USAGE flags with Object's.
2024-04-06 12:14:09 +02:00
lawnjelly
909acac329
Discrete Level of Detail
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Add scene side discrete level of detail.
New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
2024-04-06 12:06:01 +02:00
bruvzg
680a1c4dbb
Remove deprecated LaunchImages support and switch to Storyboard by default.
2024-04-06 11:10:31 +02:00
Morris Tabor
b9f8901b5e
Fix finding AnimationPlayer in scene import
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The scene importer always assumed that the AnimationPlayer is called
"AnimationPlayer".
This is not always true: for example the GLTF importer just creates an
AnimationPlayer with the default name, which may be "animation_player",
depending on the project settings.
This fix instead chooses the first node that is an AnimationPlayer, and
warns if there is more than one.
2024-04-06 11:06:20 +02:00
lawnjelly
942a304f4e
Physics Interpolation 2D - fix light and light occluder resetting
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It turns out `NOTIFICATION_TRANSFORM_CHANGED` is deferred for these nodes, which can mean the transform is not set in the `VisualServer` until after the reset has been sent, even if the transform is set before the reset in script. This prevented the reset from acting correctly.
Here we explicitly set the transform prior to each reset, to ensure the `VisualServer` is up to date.
2024-04-06 11:02:42 +02:00
lawnjelly
010b8ba73b
Optimize AnimationTree::_process_graph()
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Removes redundant lookups on HashMap.
2024-04-06 10:59:29 +02:00
Andrés Botero
257ad9dc68
Allow automatic provisioning in iOS when using development signature. Implements https://github.com/godotengine/godot/pull/86748/files in 3.x.
2024-04-06 10:56:57 +02:00
lawnjelly
bb9cd55575
Physics Interpolation 2D - change transform API to use const ref
2024-04-06 10:55:53 +02:00
Fabio Alessandrelli
85146c2646
GDNative: Fix Linux arm32 warning about ignored sysv_abi attribute
2024-04-06 10:49:43 +02:00
SysError99
487b454506
Add a get_or_add
method to Dictionary
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-04-06 10:46:31 +02:00
lawnjelly
da78ed110a
Fix Mesh::get_face_count()
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This fixes a minor bug whereby facecount was actually returning the facecount * 3.
There were no major problems from this, but it did mean the optional threshold poly count used when merging was out by a factor of 3.
2024-04-06 10:42:03 +02:00
d699df272f
Fix property hint.
2024-04-04 19:55:42 +02:00
a2d07caf93
Small doc tweak.
2024-03-27 16:14:42 +01:00
4785d29a16
Rename quadrants to octants in the vertex lights 3d module.
2024-03-27 16:13:58 +01:00
fd1f8aa5d7
Update docs for the vertex lights 3d module.
2024-03-27 16:12:15 +01:00
20776d0746
Recolor vertrex light 3d's icons.
2024-03-27 16:04:06 +01:00
c0805afa6c
Rework the vertex light 3d module to actually be 3d.
2024-03-27 16:02:08 +01:00
b2b13bfb80
Copy the vertex lights 2d module over to the 3d version.
2024-03-27 12:26:20 +01:00
0ee99269a6
Added an icon for VertexLight2DEnvironment.
2024-03-27 11:52:43 +01:00
e1fcf610e6
Small tweaks to docs.
2024-03-27 09:14:58 +01:00
ab1f78ec21
Added docs for VertexLight2D and VertexLight2DEnvironment.
2024-03-27 09:11:46 +01:00
2007ef0f90
Added missing z_index parameter to VertexLights2DServer::sample_light().
2024-03-27 09:04:59 +01:00
7f5b9650d9
Docs for the VertexLights2DServer.
2024-03-27 08:58:40 +01:00
cd8f79865e
Added a property to World2D for the vertex light 2d map.
2024-03-27 08:16:48 +01:00
a58eba6277
Re-extracted class docs.
2024-03-27 08:06:09 +01:00
34603315e4
Don't emit changed signal for disabled lights.
2024-03-27 08:04:16 +01:00
76c5252239
Emit changed notification when moving VertexLights.
2024-03-27 08:00:55 +01:00
a593fdff63
Fix VertexLights2DServer's changed notification setup.
2024-03-27 07:55:04 +01:00
59a4fcfc70
Allow setting abase color per map for vertex light 2ds. Also added VertexLight2DEnvironment Node so it can be changed easily using the SceneTree.
2024-03-26 16:29:02 +01:00
b353267679
Use blending for now with vertex lights in Layered Tile Maps.
2024-03-26 14:10:41 +01:00
af243a1111
Fix issues with vertex lights.
2024-03-26 14:10:14 +01:00
6e8073bbb6
Initialize layer_range properly.
2024-03-26 14:09:31 +01:00
f3d4f20344
Fix small issues with VertexLight2D.
2024-03-26 14:09:16 +01:00
6762e597e6
Properly initialize the quadrant size of maps.
2024-03-26 13:24:46 +01:00
fa68cf6872
Set up vertex lights 2d support for Layered Tile Maps.
2024-03-26 13:07:57 +01:00