51acd0c9d6
Fix setting all EDITOR_DEFs for the gridmap editor.
2022-10-08 23:41:54 +02:00
7f78bdf7fe
Now MeshLibraryEditorPlugin registers itself to the export as menu.
2022-10-08 23:36:36 +02:00
04bc4be35c
Remove unused file selector from EditorNode.
2022-10-08 23:36:08 +02:00
9ee18ce581
Moved the gltf export to the convert scene menu.
2022-10-08 22:34:51 +02:00
48d50bed1d
Now menu items can be added to the convert menu in the editor.
2022-10-08 22:32:52 +02:00
d8f00dc1b4
Fix the mesh library editor plugin, and cleanups.
2022-10-08 20:57:38 +02:00
be5795add2
Also added the mesh library editor plugin.
2022-10-08 20:50:04 +02:00
4fa3ca949e
Fix includes and compile for GridMap. Still not enabled.
2022-10-08 20:42:07 +02:00
0a8cf3cb3f
Added MeshLibrary to the GridMap module. Also include cleanups.
2022-10-08 19:48:37 +02:00
c905adc04a
Added back the GridMap module. Not yet enabled.
2022-10-08 19:40:25 +02:00
2f68443761
Updated frt2 to the latest. https://github.com/efornara/frt/commits/2.0
2022-10-08 19:36:12 +02:00
e35409a37f
Ported: flush buffered events
...
- efornara
bddcac35f5
2022-10-08 19:30:42 +02:00
078f558a1a
Fix an another typo.
2022-10-08 19:11:36 +02:00
aad46d0e80
Fixed compile error.
2022-10-08 19:06:12 +02:00
c43fda9fc8
Ported: Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@81ddc73
- akien-mga
7104647c65
2022-10-08 19:05:11 +02:00
d8a48e51bd
Ported: Add cursor shape support for the Android platform - m4gr3d
...
46f091a803 (diff-654c896c53f1fe1db3c63e1f0409d7929b54f1e4e43b49b21a0a4eba4f945c15)
2022-10-08 19:03:10 +02:00
35249df651
Ported: Fix null in android keyboard handling.
...
- jasonwinterpixel
31fe6848e8
2022-10-08 18:32:02 +02:00
9beaa6b80c
Fix cpuparticles 3d.
2022-10-08 18:04:15 +02:00
0117097bb6
Fixed compile.
2022-10-08 17:56:50 +02:00
42ff9cf8bc
Ported: Improve %f formatting for inf and nan.
...
- MarcusElg
e9cbe9517b
2022-10-08 17:53:43 +02:00
LunaticInAHat
8e301d27ba
GLTF import external images correctly
2022-10-08 17:48:32 +02:00
The Tophat Demon
3b7eb818e3
GLTF imports & exports material texture filters
2022-10-08 17:48:13 +02:00
25d8fbdba4
Ported: visual instance layers are regarded during shadow culling.
...
todo: setting Camera cull_mask should mark affected shadows dirty somehow
- markusneg
16517ecb3d
2022-10-08 17:47:22 +02:00
Haoyu Qiu
f693b632fe
Fix crash executing MultiMesh.reset_instance_physics_interpolation
2022-10-08 17:35:34 +02:00
44381ae1d2
Ported: Change auto to default in cursor css settings.
...
- jasonwinterpixel
6812e66f33
2022-10-08 17:34:43 +02:00
Haoyu Qiu
a1ec0dca97
Make it clear that obstacles don't affect pathfinding
2022-10-08 17:32:56 +02:00
Haoyu Qiu
556b7564cd
Center icons vertically in editor docs' hierarchy
2022-10-08 17:32:36 +02:00
Haoyu Qiu
4bff335622
Improve StaticBody description
2022-10-08 17:32:14 +02:00
Josh Anthony
d03711f58a
update messaging for focus to be less keyboard-specific
...
address comments
Put back missing keyboard tags, fix language to match master's version.
match suggested commits from master
2022-10-08 17:31:36 +02:00
Rémi Verschelde
a04ae000eb
HTML5: Add missing OS::get_cursor_shape()
implementation
...
Fixes #66835 .
2022-10-08 17:31:11 +02:00
2c225f79fb
Ported "Fix GDScript export hint for Navigation2D layer names - smix8" for cscript aswell.
2022-10-08 17:30:43 +02:00
smix8
f7f386b697
Fix GDScript export hint for Navigation2D layer names
2022-10-08 17:29:21 +02:00
Hugo Locurcio
97219f5982
Document editor settings in the class reference
2022-10-08 17:28:57 +02:00
smix8
1c0898763c
Fix avoidance calculation on NO_THREADS build
2022-10-08 17:24:55 +02:00
Waridley
16285d52a6
Support multiline strings in buttons
2022-10-08 17:06:51 +02:00
Rémi Verschelde
a353560086
Debugger: Clear stack dump on execution stop
...
Fixes #34198 .
2022-10-08 17:05:21 +02:00
Haoyu Qiu
30a24e864f
Fix NavigationObstacle not estimating radius
2022-10-08 17:04:48 +02:00
Haoyu Qiu
dbd2b16a35
Fix NavigationObstacle not registering to default navigation map
2022-10-08 17:04:14 +02:00
Michael Alexsander
a3ed238e40
Port Input.action_press/release()
changes
2022-10-08 17:02:11 +02:00
bruvzg
3c49c13d1a
Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-10-08 17:00:48 +02:00
Micky
042b592de5
Fix crash when ScriptEditor accesses Script with no language set
2022-10-08 16:59:54 +02:00
smix8
ec3d97dda5
Fix TileMaps with origin offset placing NavPolygons wrong without a Navigation2D node
...
The legacy navigation was positioning baked TileMap navpolygons relative to the current Navigation2D node assuming that it is usually one of the parent nodes.
Without the deprecated Navigation2D node the default navigation map of the world_2d is used. This navigation map has no relative Node2D so it needs to use the global_transform of the TileMap to place navregions with the correct offset in case the TileMap is moved from the origin.
2022-10-08 16:58:45 +02:00
182dbce670
Fix compile.
2022-10-08 16:57:21 +02:00
Micky
0097a77afd
Add type icons to editor docs' hierarchy
...
Backport of #64847 and #65248
2022-10-08 16:53:43 +02:00
Micky
4b36329881
Make "Access as Unique Name" a shortcut
...
Backport of #65134
2022-10-08 16:52:42 +02:00
Hugo Locurcio
80fb0b5890
Document Mesh vertex color compression clamping overbright/HDR colors
2022-10-08 16:50:28 +02:00
Hugo Locurcio
2d2615e0ea
Enable ANSI escape code processing on Windows 10 and later
...
This lets the engine and projects use the same color codes
in the terminal on all platforms.
2022-10-08 16:50:02 +02:00
Rémi Verschelde
43de2b9ecc
Style: Ensure consistent formatting with clang-format 15
2022-10-08 16:48:59 +02:00
bruvzg
160462c57b
Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-10-08 16:37:21 +02:00
lawnjelly
98c32bb3e7
Improve signal already connected error message
...
The signal already connected message is improved to provide the names of the objects involved.
2022-10-08 16:34:51 +02:00