Commit Graph

4 Commits

Author SHA1 Message Date
lawnjelly
3a04d5adfe GLES2 / GLES3 - Use gl_FragColor temporary
On some hardware, modifying gl_FragColor multiple times can cause large performance drops. This PR writes to a standard temporary variable instead, and copies across to gl_FragColor once only at the end of the fragment shader.

This could potentially lead to large gains in performance on affected hardware.
2024-02-08 14:58:12 +01:00
99621357a0 File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
b75b256d7f Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
b1a50ad805
2022-07-27 18:11:54 +02:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00