bruvzg
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b7d732b782
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Add arch flag to assembler to fix build on ARM64 macOS / iOS.
(cherry picked from commit b767d2e0fdf835dc181bb21c8be69a35671b60b8)
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2022-09-16 21:41:56 +02:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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56f71c7275
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Ported: Refactor the export checking logic to improve separation of concerns - m4gr3d
d2213f76a9
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2022-08-19 12:08:35 +02:00 |
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6be9bf5dfe
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
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99e94b08c4
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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220954cf08
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
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bruvzg
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f8be7dd320
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Improve OS.set_current_screen
Fix moving fullscreen windows on macOS and Windows
Fix window position on Linux/X11
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2022-07-29 21:58:20 +02:00 |
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e7100658d4
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Ported: Fix exit code of --help and --version, and test them in CI
Corrects prior regression which caused ERROR output and exit code of 1. - Bromeon
861e155543
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2022-07-29 21:45:04 +02:00 |
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88fe196e79
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Ported: [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event.
- hansemro
193d5c11f3
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2022-07-29 20:31:16 +02:00 |
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3659429afd
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Ported: [macOS, 3.x] Fix unresponsive redraw during live resizing. - bruvzg
e75e1f3231
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2022-07-28 18:58:15 +02:00 |
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43131ad4cb
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Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
f5fa1ca944
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2022-07-28 18:40:46 +02:00 |
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781902dc4d
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Ported: [3.x] Fix sign comparison error in platform/osx/os_osx.mm - asmaloney
7c6564ef7e
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2022-07-27 15:18:43 +02:00 |
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Rémi Verschelde
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4ca6458457
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Crash handler: Use print_error to include backtrace in logs
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2022-07-27 14:25:16 +02:00 |
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491662250f
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Ported:
[macOS, 3.x] Fix OpenGL color space on HDR displays. - bruvzg
1f51bae294
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2022-07-25 19:15:11 +02:00 |
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8e0097f960
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Clang format.
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2022-03-23 23:56:47 +01:00 |
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c054c4db58
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Cleaned up more remnants of the mono module.
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2022-03-23 23:10:27 +01:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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9fd8fc6eed
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Same change to classes under platform.
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2022-03-17 22:38:14 +01:00 |
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3965d70ac5
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
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d057ffdd40
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Fix unused variable in the osx backend.
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2022-03-16 10:21:40 +01:00 |
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257f1f6175
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Fix typo and missing include in the windows and oxs backends.
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2022-03-16 09:09:42 +01:00 |
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00285e8b24
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Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
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2022-03-15 17:01:21 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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