Commit Graph

2420 Commits

Author SHA1 Message Date
575a19eafb Added back GridMap support for the NavigationMeshGenerator. 2022-10-09 00:01:13 +02:00
cd944e8bbe Added back GridMap support for the GLTF module. 2022-10-08 23:58:46 +02:00
932bebcdba Added back RTileSet export aswell. 2022-10-08 23:55:49 +02:00
51acd0c9d6 Fix setting all EDITOR_DEFs for the gridmap editor. 2022-10-08 23:41:54 +02:00
7f78bdf7fe Now MeshLibraryEditorPlugin registers itself to the export as menu. 2022-10-08 23:36:36 +02:00
04bc4be35c Remove unused file selector from EditorNode. 2022-10-08 23:36:08 +02:00
9ee18ce581 Moved the gltf export to the convert scene menu. 2022-10-08 22:34:51 +02:00
48d50bed1d Now menu items can be added to the convert menu in the editor. 2022-10-08 22:32:52 +02:00
d8f00dc1b4 Fix the mesh library editor plugin, and cleanups. 2022-10-08 20:57:38 +02:00
be5795add2 Also added the mesh library editor plugin. 2022-10-08 20:50:04 +02:00
4fa3ca949e Fix includes and compile for GridMap. Still not enabled. 2022-10-08 20:42:07 +02:00
0a8cf3cb3f Added MeshLibrary to the GridMap module. Also include cleanups. 2022-10-08 19:48:37 +02:00
c905adc04a Added back the GridMap module. Not yet enabled. 2022-10-08 19:40:25 +02:00
2f68443761 Updated frt2 to the latest. https://github.com/efornara/frt/commits/2.0 2022-10-08 19:36:12 +02:00
e35409a37f Ported: flush buffered events
- efornara
bddcac35f5
2022-10-08 19:30:42 +02:00
078f558a1a Fix an another typo. 2022-10-08 19:11:36 +02:00
aad46d0e80 Fixed compile error. 2022-10-08 19:06:12 +02:00
c43fda9fc8 Ported: Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@81ddc73
- akien-mga
7104647c65
2022-10-08 19:05:11 +02:00
d8a48e51bd Ported: Add cursor shape support for the Android platform - m4gr3d
46f091a803 (diff-654c896c53f1fe1db3c63e1f0409d7929b54f1e4e43b49b21a0a4eba4f945c15)
2022-10-08 19:03:10 +02:00
35249df651 Ported: Fix null in android keyboard handling.
- jasonwinterpixel
31fe6848e8
2022-10-08 18:32:02 +02:00
9beaa6b80c Fix cpuparticles 3d. 2022-10-08 18:04:15 +02:00
0117097bb6 Fixed compile. 2022-10-08 17:56:50 +02:00
42ff9cf8bc Ported: Improve %f formatting for inf and nan.
- MarcusElg
e9cbe9517b
2022-10-08 17:53:43 +02:00
LunaticInAHat
8e301d27ba GLTF import external images correctly 2022-10-08 17:48:32 +02:00
The Tophat Demon
3b7eb818e3 GLTF imports & exports material texture filters 2022-10-08 17:48:13 +02:00
25d8fbdba4 Ported: visual instance layers are regarded during shadow culling.
todo: setting Camera cull_mask should mark affected shadows dirty somehow
- markusneg
16517ecb3d
2022-10-08 17:47:22 +02:00
Haoyu Qiu
f693b632fe Fix crash executing MultiMesh.reset_instance_physics_interpolation 2022-10-08 17:35:34 +02:00
44381ae1d2 Ported: Change auto to default in cursor css settings.
- jasonwinterpixel
6812e66f33
2022-10-08 17:34:43 +02:00
Haoyu Qiu
a1ec0dca97 Make it clear that obstacles don't affect pathfinding 2022-10-08 17:32:56 +02:00
Haoyu Qiu
556b7564cd Center icons vertically in editor docs' hierarchy 2022-10-08 17:32:36 +02:00
Haoyu Qiu
4bff335622 Improve StaticBody description 2022-10-08 17:32:14 +02:00
Josh Anthony
d03711f58a update messaging for focus to be less keyboard-specific
address comments

Put back missing keyboard tags, fix language to match master's version.

match suggested commits from master
2022-10-08 17:31:36 +02:00
Rémi Verschelde
a04ae000eb HTML5: Add missing OS::get_cursor_shape() implementation
Fixes #66835.
2022-10-08 17:31:11 +02:00
2c225f79fb Ported "Fix GDScript export hint for Navigation2D layer names - smix8" for cscript aswell. 2022-10-08 17:30:43 +02:00
smix8
f7f386b697 Fix GDScript export hint for Navigation2D layer names 2022-10-08 17:29:21 +02:00
Hugo Locurcio
97219f5982 Document editor settings in the class reference 2022-10-08 17:28:57 +02:00
smix8
1c0898763c Fix avoidance calculation on NO_THREADS build 2022-10-08 17:24:55 +02:00
Waridley
16285d52a6 Support multiline strings in buttons 2022-10-08 17:06:51 +02:00
Rémi Verschelde
a353560086 Debugger: Clear stack dump on execution stop
Fixes #34198.
2022-10-08 17:05:21 +02:00
Haoyu Qiu
30a24e864f Fix NavigationObstacle not estimating radius 2022-10-08 17:04:48 +02:00
Haoyu Qiu
dbd2b16a35 Fix NavigationObstacle not registering to default navigation map 2022-10-08 17:04:14 +02:00
Michael Alexsander
a3ed238e40 Port Input.action_press/release() changes 2022-10-08 17:02:11 +02:00
bruvzg
3c49c13d1a Fix WM_CHAR processing code using Unicode char instead of Virtual key. 2022-10-08 17:00:48 +02:00
Micky
042b592de5 Fix crash when ScriptEditor accesses Script with no language set 2022-10-08 16:59:54 +02:00
smix8
ec3d97dda5 Fix TileMaps with origin offset placing NavPolygons wrong without a Navigation2D node
The legacy navigation was positioning baked TileMap navpolygons relative to the current Navigation2D node assuming that it is usually one of the parent nodes.

Without the deprecated Navigation2D node the default navigation map of the world_2d is used. This navigation map has no relative Node2D so it needs to use the global_transform of the TileMap to place navregions with the correct offset in case the TileMap is moved from the origin.
2022-10-08 16:58:45 +02:00
182dbce670 Fix compile. 2022-10-08 16:57:21 +02:00
Micky
0097a77afd Add type icons to editor docs' hierarchy
Backport of #64847 and #65248
2022-10-08 16:53:43 +02:00
Micky
4b36329881 Make "Access as Unique Name" a shortcut
Backport of #65134
2022-10-08 16:52:42 +02:00
Hugo Locurcio
80fb0b5890 Document Mesh vertex color compression clamping overbright/HDR colors 2022-10-08 16:50:28 +02:00
Hugo Locurcio
2d2615e0ea Enable ANSI escape code processing on Windows 10 and later
This lets the engine and projects use the same color codes
in the terminal on all platforms.
2022-10-08 16:50:02 +02:00