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27316923d3
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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249dd4d661
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
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48805f5f8f
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
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d3f5ed6511
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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