5d190f21d6
Re-extracted class docs.
2024-04-21 15:39:49 +02:00
cc2f893bcd
LayeredTileMapLayer fix class names in docs.
2024-04-21 15:39:10 +02:00
82bdd1c235
Update LayeredTileMapLayer's docs to work properly.
2024-04-21 15:34:13 +02:00
f09ab537e0
Clang-format everything.
2024-04-21 15:27:36 +02:00
227b5d3f86
Don't create a default layer in LayeredTileMap's constructor.
2024-04-20 09:45:16 +02:00
0f2879c180
Fix MMImage.
2024-04-19 21:38:47 +02:00
62694baa23
Now the input_properties and output_properties property won't get saved directly in MMNode (this was the original intent, nothing should change other than MMMaterial files should be a bit smaller now.). They are still visible in the editor. Also make sure an MMNodeUniversalProperty can only be registered once.
2024-04-19 21:30:37 +02:00
e99e5a87bc
Make mat maker's image picker button's dialog use resources.
2024-04-19 21:26:37 +02:00
e39251ce36
Added entity_resource_base_world_speed property to the ESS singleton.
2024-04-15 14:00:15 +02:00
b5ce7b875e
Codetyle updates.
2024-04-15 13:59:36 +02:00
3f2ed008d1
Fix compile errors.
2024-04-14 16:55:07 +02:00
Kirill Diduk
1a231787b0
Check duplicate keys in dictionary literals: enums and const variables
...
Check identifiers (const variables and unnamed enums) and named
enums when parsing dictionary literals whether the keys are not
duplicated.
In case of duplicate key is encountered, highlight the line with it
and print error message:
`Duplicate key "foo" found in Dictionary literal`
This commit is a logical continuation of the commit dab73c7 which
implemented such checks only for literal keys (which fixed #7034 ).
Apart from that, this commit also fixes the issue with the error
message itself, which was shown one line below the duplicated key
in case it was the last one in the dictionary literal and there
was no hanging comma.
Also, the format of the error message has been changed so that now
the error message also contains the value of the key which is duplicated.
Instead of `Duplicate key found in Dictionary literal`, it now prints
`Duplicate key "<value>" found in Dictionary literal`
Fixes #50971
2024-04-14 16:37:55 +02:00
952c307f8a
Use internal process for updating a dirty skeleton instead of the MessageQueue. This fixes BoneAttachments being a frame late.
2024-04-11 22:23:47 +02:00
dff6d9e9e3
Added copy pose and paste pose tools to the skeleton editor. Also added separators to it's dropdown menu.
2024-04-11 21:35:35 +02:00
3b25f0c0d5
Fix regression in LayeredTileMaps.
2024-04-09 13:52:02 +02:00
936c2e07bc
Don't warn about layers not being y-sorted when there are no layers.
2024-04-06 21:08:44 +02:00
d255d381cb
Fix layer navigation keys in LayeredTileMapLayerEditor even when not using layer nodes.
2024-04-06 21:04:57 +02:00
aa82d20e4b
Added a get_layer() helper method to the LayeredTileMap.
2024-04-06 21:03:59 +02:00
fd5be3f26c
Fix layer navigation keys in LayeredTileMapLayerEditor.
2024-04-06 20:32:39 +02:00
d63e561693
Make RAO and VertexLights2D work with the new LayeredTileMap setup.
2024-04-06 19:44:35 +02:00
3ac3c7da24
Backported from godot4: [TileMap] Fix forcing cleanup on exiting tree/canvas
...
- AThousandShips
09edece17d
2024-04-06 19:07:12 +02:00
cb55fa2292
Backported from godot4: Fixes "no cached rect" errors in TileMapLayer editor
...
- groud
c928273c6c
2024-04-06 18:59:41 +02:00
4cad999f60
Backported from godot4: Correctly update TileMapLayer highlighting when disabling it
...
- groud
256a6713f2
2024-04-06 18:42:37 +02:00
8648a32667
Backported from Godot4: Expose TileMapLayer
...
- groud
3cd4b2859c
2024-04-06 18:35:58 +02:00
bruvzg
620b30a86a
Backport locale selection improvements.
2024-04-06 12:37:02 +02:00
786cf445ac
Sync NativeScript's PROPERTY_USAGE flags with Object's.
2024-04-06 12:14:09 +02:00
Fabio Alessandrelli
85146c2646
GDNative: Fix Linux arm32 warning about ignored sysv_abi attribute
2024-04-06 10:49:43 +02:00
d699df272f
Fix property hint.
2024-04-04 19:55:42 +02:00
4785d29a16
Rename quadrants to octants in the vertex lights 3d module.
2024-03-27 16:13:58 +01:00
fd1f8aa5d7
Update docs for the vertex lights 3d module.
2024-03-27 16:12:15 +01:00
20776d0746
Recolor vertrex light 3d's icons.
2024-03-27 16:04:06 +01:00
c0805afa6c
Rework the vertex light 3d module to actually be 3d.
2024-03-27 16:02:08 +01:00
b2b13bfb80
Copy the vertex lights 2d module over to the 3d version.
2024-03-27 12:26:20 +01:00
0ee99269a6
Added an icon for VertexLight2DEnvironment.
2024-03-27 11:52:43 +01:00
ab1f78ec21
Added docs for VertexLight2D and VertexLight2DEnvironment.
2024-03-27 09:11:46 +01:00
2007ef0f90
Added missing z_index parameter to VertexLights2DServer::sample_light().
2024-03-27 09:04:59 +01:00
7f5b9650d9
Docs for the VertexLights2DServer.
2024-03-27 08:58:40 +01:00
a58eba6277
Re-extracted class docs.
2024-03-27 08:06:09 +01:00
34603315e4
Don't emit changed signal for disabled lights.
2024-03-27 08:04:16 +01:00
76c5252239
Emit changed notification when moving VertexLights.
2024-03-27 08:00:55 +01:00
a593fdff63
Fix VertexLights2DServer's changed notification setup.
2024-03-27 07:55:04 +01:00
59a4fcfc70
Allow setting abase color per map for vertex light 2ds. Also added VertexLight2DEnvironment Node so it can be changed easily using the SceneTree.
2024-03-26 16:29:02 +01:00
b353267679
Use blending for now with vertex lights in Layered Tile Maps.
2024-03-26 14:10:41 +01:00
af243a1111
Fix issues with vertex lights.
2024-03-26 14:10:14 +01:00
6e8073bbb6
Initialize layer_range properly.
2024-03-26 14:09:31 +01:00
f3d4f20344
Fix small issues with VertexLight2D.
2024-03-26 14:09:16 +01:00
6762e597e6
Properly initialize the quadrant size of maps.
2024-03-26 13:24:46 +01:00
fa68cf6872
Set up vertex lights 2d support for Layered Tile Maps.
2024-03-26 13:07:57 +01:00
645eba011b
Small tweak.
2024-03-26 12:14:45 +01:00
862ab3c5ca
Added a map changed signal to the VertexLights2DServer.
2024-03-26 12:11:00 +01:00