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ae854d4e55
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File copyright header updates pt7.
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2023-12-18 00:02:58 +01:00 |
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f058c87868
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Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
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2023-06-10 20:58:49 +02:00 |
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27316923d3
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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249dd4d661
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
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729950b86a
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More null checks.
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2022-06-07 13:32:04 +02:00 |
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dcdcd7098c
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Cleaned up MMMaterial's bindings.
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2022-06-07 09:43:42 +02:00 |
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daa818e9d3
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Initial cleanup of MMMaterial.
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2022-06-07 03:41:22 +02:00 |
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5cb26e2b6b
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Ran the cpp conversion scripts on mat_maker_gd's core classes.
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2022-06-06 22:04:36 +02:00 |
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