Commit Graph

15 Commits

Author SHA1 Message Date
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
e71e3ed897 Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
5cd44e02d0 Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
2aa3fa0468 Fix typo, and init variable to 0. 2022-07-31 18:03:18 +02:00
40d9d6b49b Implemented handling the new collider_z_offset property for merged TiledWalls. 2022-07-31 14:04:26 +02:00
0227b18d06 Codestyle fixes. 2022-07-31 13:43:36 +02:00
249dd4d661 Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
ae9f5b9bee Fixed the remaining potential crashes found by the godot test tool. 2022-03-20 02:29:14 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
029467ab2c More include and macro cleanups. 2022-03-18 04:10:09 +01:00
d3f5ed6511 Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
f105eba923 Moved more includes from headers to cpp files. 2022-03-16 20:40:41 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00