Commit Graph

119 Commits

Author SHA1 Message Date
160374e539 Work on fixing compile when layered tile maps are enabled. 2024-03-02 11:03:29 +01:00
13d0ac8d5d Work on fixing compile when layered tile maps are enabled. 2024-03-02 09:13:07 +01:00
82fe33fdcb Fix register methods. 2024-03-02 08:32:55 +01:00
12d159858b Fix include guard. 2024-03-02 08:32:22 +01:00
29adf0b0da Properly set up register_types.cpp for layered tile maps. 2024-03-02 08:30:22 +01:00
33e9818d92 Added the icons for layered tile map from godot 4. 2024-03-02 08:25:16 +01:00
ac27c37a57 Layered tile map build script setup. 2024-03-02 08:17:20 +01:00
962f1cb188 Mass replaced some types in the layered tile map module. 2024-03-02 08:11:38 +01:00
cf7b59b6c8 Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
5f6121b719 Include cleanups. 2024-03-01 16:07:31 +01:00
715008c433 Added 2 missing files. 2024-03-01 16:07:24 +01:00
ea5845c3cd Update class names in the layered tilemap module. 2024-03-01 15:36:53 +01:00
cbcc125e25 Layered tilemap include guard update. 2024-03-01 12:49:01 +01:00
6a6d3acd96 Clang format everything. 2024-03-01 11:56:19 +01:00
51fdb562be Pandemonium style header guards. 2024-03-01 11:47:11 +01:00
b50acd2c89 Renamed files in the new module. 2024-03-01 11:46:13 +01:00
fb8ea11c03 Also added layered tilemap docs. 2024-03-01 10:43:35 +01:00
caa9099915 Small cleanup. 2024-03-01 10:43:19 +01:00
eec9c78867 Added godot 4's tilemap as a new layered tilemap module. 2024-03-01 10:38:08 +01:00