Commit Graph

15 Commits

Author SHA1 Message Date
5088d32fa0 Removed my old copyright headers. 2023-12-17 22:59:50 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
9d2309bfe1 Moved shapes to core. 2023-12-10 19:58:44 +01:00
2cc42b045a Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
b240df7df6 Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
258857332c Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
50e1108e18 Replaced PROPS_2D_PRESENT define for the module system's equivalent. 2022-10-05 13:20:42 +02:00
2fdaacfa66 Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
ea2a36c4ea Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
ece362681d Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines. 2022-10-05 10:25:48 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
0a5ed34bb7 Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
441f7a3694 Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
1e6a70c77a Fix uninitialized variable warnings. 2022-03-16 10:15:33 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00