Commit Graph

41 Commits

Author SHA1 Message Date
2a9b32847f Ported a few helper methods from my String implementation in rcpp_framework. 2022-06-26 03:38:28 +02:00
aa5a29444a Added find() and clear() methods to PoolVector. Also made sure they are callable by scripts (alongside contains). 2022-06-21 00:34:02 +02:00
667f466b9c Fix typo. 2022-06-11 23:01:00 +02:00
f0f41218df Cleaned up the log macros. 2022-06-11 18:07:21 +02:00
f911a9b363 Implement all the logging methods. 2022-06-11 18:01:27 +02:00
f3373e0fa4 Removed unnecessary methods from PLogger's bind class, and added properties. 2022-06-11 17:51:49 +02:00
b0ebe103f7 Added the new logging stuff to the build, and made everything compile. 2022-06-11 17:46:12 +02:00
fb125bac9d Binder class for the logger. 2022-06-11 17:15:51 +02:00
7d60706249 Logger API cleanup. 2022-06-11 16:55:09 +02:00
b52dd560ce Implemented the LoggerBackend. 2022-06-11 16:54:55 +02:00
26f0c17732 Initial cleanup for the logger. 2022-06-11 15:27:52 +02:00
9ceba2ce3b Added a logger backend skeleton class. 2022-06-11 15:27:33 +02:00
08efdb72ec Added my logger from rcpp_framework. It's not in the build yet. 2022-06-11 14:20:20 +02:00
dee3f6b05b Fix typo in CowData's fill(). This fixes the issues with WaveFormCollapse. 2022-04-23 21:32:33 +02:00
b0a042fb24 Added fill method to Vector and CowData. 2022-04-21 16:30:21 +02:00
93370e9c1d Move the definition of contains() from PoolVector class to the bottom of the file. I'm hoping to avoid a new potential divide by 0 warning on windows. 2022-04-19 00:33:35 +02:00
d252ecd131 Added contains method to PoolVector. 2022-04-18 12:58:39 +02:00
accd8458c8 Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
c054c4db58 Cleaned up more remnants of the mono module. 2022-03-23 23:10:27 +01:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
174326d6c3 Fix an another warning. 2022-03-23 15:51:34 +01:00
efddf93a8e Added lookup_ptr method to OAHashMap. 2022-03-23 15:06:29 +01:00
53066a4a82 Added const qualifier to PoolVector's subarray(). 2022-03-23 15:05:33 +01:00
94d4abe77d Added is_null() helper method to variant. 2022-03-22 09:38:10 +01:00
fd20cdfb0f Fix regression with dictionaries because of the variant srtingname support. 2022-03-21 23:22:19 +01:00
8273710235 Implement stringname specific logic for variant::set, and Variant::get. 2022-03-21 22:38:25 +01:00
c9b612f012 Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
71f66e0622 Added the new variabt types to ResourceFormatBinary. 2022-03-21 18:20:41 +01:00
23a106b50c Implemented missing cases for the new variant types to marshalls. 2022-03-21 18:18:57 +01:00
527cfb88aa Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them. 2022-03-21 14:01:31 +01:00
34547120dd Added Vector3i from godot4. 2022-03-21 02:13:08 +01:00
05d5f1b181 Now Rect2i is in it's own header and cpp file. 2022-03-21 02:08:38 +01:00
987f77442a Now Vector2i is in it's own header and cpp file. 2022-03-21 01:50:02 +01:00
185cfb3291 Backported: RID: Change comparison operators to use RID_Data id instead of address. This should helps making sorting more deterministic in physics and rendering. The same change was done for 4.0 in 4f16397. - akien-mga - 797321fec4 2022-03-20 20:22:15 +01:00
9867b18f49 Backported by hand: Ensure minimum modifiers are pressed when matching actions - madmiraal (88c723c33c) 2022-03-20 14:45:57 +01:00
bad39216b9 Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
7d8a93324e Used the include guard script on core classes. 2022-03-17 21:58:11 +01:00
5767e12b56 Removed editor feature profiles. 2022-03-16 01:17:27 +01:00
00285e8b24 Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those. 2022-03-15 17:01:21 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00