c3c6d64a50
Portred: Add MergeGroup node to simplify merging Meshes at runtime.
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- lawnjelly
8b79135538
2024-02-08 21:00:07 +01:00
98912a89e8
File copyright header updates pt9.
2023-12-18 00:25:33 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
dc28777321
Moved Skeleton and it's related classes to a module.
2022-08-28 15:46:12 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
lawnjelly
693c503213
Optimized Mesh Merging
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Changes from PoolVector to LocalVector and pre-reserving vectors rather than push_back.
2022-07-28 13:46:56 +02:00
5ab825ddf8
Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
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For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function. - lawnjelly - cf1b3fdd55
2022-03-20 20:50:58 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
8fbdcd18f9
Same change to classes under scene.
2022-03-17 22:57:56 +01:00
eeb7c04aaf
Moved more includes to cpp files.
2022-03-16 20:53:38 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00