8108324700
Fix doc class strings, and add missing ones.
2022-08-21 00:32:32 +02:00
edb7dd231e
Enable html prettifying in the web editor.
2022-08-20 22:30:09 +02:00
b8d9139bb1
HTMLParser now properly parses doctype in a case insensitive way. Also improved an error message a bit.
2022-08-20 22:28:08 +02:00
62b0d5572e
Use string length() instead of size() as it was intended in HTMLParser, and BBCodeParser.
2022-08-20 21:57:50 +02:00
5a5fbc8e4d
Implemented the initial version of the WebEditor. It's currently a simple preview gui.
2022-08-20 21:50:44 +02:00
e38dfb7c40
Set up WebEditorPlugin to hide / show the web editor tab in a way that feels right. The tab itself is empty though at the moment.
2022-08-20 20:24:40 +02:00
8d4e878ff6
Don't treat a hidden main button as an indicator that their editor plugin is disabled. This behavior was used to be a part of editor feature profiles, which I removed a long time ago.
2022-08-20 19:36:33 +02:00
d62fa2b4c9
Added web editor plugin skeleton.
2022-08-20 18:11:07 +02:00
98acdf8270
Now full screen editor plugins have the ability to hide their tab button in the top bar.
2022-08-20 17:20:34 +02:00
7e7126f2b0
Reorganized classes in editor_node.h so the public methods are at the top.
2022-08-20 16:52:17 +02:00
9aadbd720c
Added a web node editor icon.
2022-08-20 16:46:45 +02:00
89a414187b
Added icons for the rest of the web nodes.
2022-08-20 16:44:30 +02:00
0bc4baaa02
Added an icon for UserModule.
2022-08-20 16:24:11 +02:00
114e8953ed
Added icons for the UserManagers.
2022-08-20 16:18:27 +02:00
b552438044
Added icons for Usser, and user web pages.
2022-08-20 16:01:19 +02:00
e4cc8ce6fd
Added icons for AliasWebPage, and RedirectWebpage.
2022-08-20 15:29:11 +02:00
0ed82cbca3
Removed stub module.
2022-08-20 15:11:50 +02:00
c5b11c8ca8
Added icons for WebNode, WebRoot, and WebServer.
2022-08-20 03:23:18 +02:00
ead97d9164
Added an icon for MeshDataResource, MeshDataInstance, and for the meshDataInstance editor toggle.
2022-08-20 03:11:31 +02:00
31ffaa1f9a
New icon for Projection.
2022-08-20 02:51:15 +02:00
5925b62b2c
Fix newly introduced potential crashes in mesh data resource editor.
2022-08-20 02:13:09 +02:00
a426e173f5
Hide MDIEd's toggle button by default.
2022-08-20 02:07:52 +02:00
07d3771a12
Register text editor's resource format loader similarly to other engine ResourceFormatLoaders.
2022-08-20 02:05:46 +02:00
31bcbb0184
Hide the transform gizmo while editing a mesh data resource.
2022-08-20 01:42:19 +02:00
3220e9c592
Now in order to edit MeshDataInstance a new edit mode has to be togged from the top bar. While this mode is enabled the edited MeshDatainstace can't be deselected. Also now Mesh Data Editor's sidebar will only be visible in this mode, along with the editor gizmo.
2022-08-20 01:33:02 +02:00
bafd6d1d8d
Renamed AFTER_GUI_INPUT_DESELECT to AFTER_GUI_INPUT_NO_DESELECT.
2022-08-20 01:01:18 +02:00
a21352637e
Fix infinite loop when reparenting bones in the bone editor. Also fixed issues with bones sometimes returning incorrect children.
2022-08-19 23:46:14 +02:00
95767b2cea
Moved the editor only modules to a new editor_modules folder.
2022-08-19 22:46:53 +02:00
1ef37c61c2
Moved http server simple to it's own module.
2022-08-19 22:09:30 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
b2e5cd5f2c
Fix an another compile error.
2022-08-19 16:54:20 +02:00
c48381b86c
Fix javascript build.
2022-08-19 16:23:02 +02:00
bd58e6b989
Fix android build.
2022-08-19 16:21:38 +02:00
58da70524b
Ported: Add support for multiple virtual keyboard types - brianwinterpixel
...
ce24b48e50
2022-08-19 16:18:53 +02:00
1cab11a1c1
Removed tool mode external support from the spatial editor.
2022-08-19 14:53:18 +02:00
dfe183d3e0
Ported: Use FlowContainer to handle toolbar overflow more gracefully - YuriSizov
...
842c3a644f
2022-08-19 14:46:00 +02:00
56f71c7275
Ported: Refactor the export checking logic to improve separation of concerns - m4gr3d
...
d2213f76a9
2022-08-19 12:08:35 +02:00
0438da9841
Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
...
47a62e28ac
2022-08-19 03:12:32 +02:00
f1619cad4f
Ported: Add hint_transparent to use a transparent black placeholder texture - Calinou
...
ab9a95f266
2022-08-19 02:57:42 +02:00
2a13c65298
Ported: Visual/Physics/Navigation Servers validate RIDs with documentation update - tinmanjuggernaut
...
2be0738304
2022-08-19 02:52:31 +02:00
1b503ad711
Revert "Fix mouse_over not dropped when mouse leaves window"
...
This reverts commit 33a2d5e20b
.
2022-08-19 02:48:36 +02:00
59f4eb55d9
Ported: Fix mouse speed not changing fast enough
...
- Uses all accumulated movements when calculating speed
- Discards old accumulated movements
- Sets last mouse speed to zero when there is no movement
- madmiraal
3d96d7d9fb
2022-08-19 02:46:03 +02:00
45c65911b5
Ported: Allow negative scale in Particles and CPUParticles
...
This can be used to make 2D particles look more 3D-y with thoughtful use
of scale curve animation.
- Calinou
c4a3560884
2022-08-19 02:42:33 +02:00
6821dfb26e
Ported: Disable threads used to check on plugins to load
...
The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
- m4gr3d
3ac6b6a596
2022-08-19 02:37:43 +02:00
54c49a25a0
Ported: Fix issue preventing the Android Editor from displaying the project content
...
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
-m4gr3d
30479543b0
2022-08-19 02:23:57 +02:00
Marcel Admiraal
33a2d5e20b
Fix mouse_over not dropped when mouse leaves window
2022-08-19 02:20:03 +02:00
kleonc
859a38b56e
Make Mesh::generate_triangle_mesh()
handle PRIMITIVE_TRIANGLE_STRIP
and PRIMITIVE_TRIANGLE_FAN
2022-08-19 02:19:37 +02:00
Hugo Locurcio
c751d9dc17
Add an use_hdr
property to GradientTexture to allow storing HDR colors
...
This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
2022-08-19 02:18:16 +02:00
Hugo Locurcio
089135783e
Hide triplanar sharpness when triplanar is disabled in SpatialMaterial
...
The Triplanar Sharpness property has no effect when Triplanar
is disabled.
2022-08-19 02:17:26 +02:00